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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    It’s so funny to me how when Heavensward or Stormblood are brought up by someone missing how jobs felt more fun to play back then, that someone inevitably starts complaining about the job balance back then (which is, you know not the point) because Endwalker balance is so perfect and flawless of course, with WAR being the perfect trifecta of most brain dead, strongest damage, and strongest sustain for some reason. Not to mention RDM’s damage is painfully low, DNC was very undertuned in tier 1, MCH was very undertuned for tier 1 and 2, PLD’s emergency warriorification was so important, it couldn’t wait for 7.0 apparently… Jobs are as homogenized, simplified, and neutered as ever and yet balance is still a problem.

    So what’s the point of job lobotomization if it still fails to achieve perfect balance?
    (8)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,850
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    It’s so funny to me how when Heavensward or Stormblood are brought up by someone missing how jobs felt more fun to play back then, that someone inevitably starts complaining about the job balance back then (which is, you know not the point) because Endwalker balance is so perfect and flawless of course, with WAR being the perfect trifecta of most brain dead, strongest damage, and strongest sustain for some reason. Not to mention RDM’s damage is painfully low, DNC was very undertuned in tier 1, MCH was very undertuned for tier 1 and 2, PLD’s emergency warriorification was so important, it couldn’t wait for 7.0 apparently… Jobs are as homogenized, simplified, and neutered as ever and yet balance is still a problem.

    So what’s the point of job lobotomization if it still fails to achieve perfect balance?
    How many buffs did SGE get to compete with SCH who got nerfed despite the fact that even now in a raid setting SCH’s kit is still so infinitely better it’s almost hilarious

    Who allowed a universally useful utility, the most mitigation of any one class and shields big enough to delete mechanics the class can generate entirely off its own toolkit to all exist on a single class
    (3)

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,154
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    So what’s the point of job lobotomization if it still fails to achieve perfect balance?
    If I took a test and failed with a score of 20%, then studied for my next one and scored 80%, should I conclude that there was no point to studying because it didn't get me a perfect 100%? Of course not. A change doesn't have to make something "perfect" to be worthwhile - simply being "immensely better" can fit the bill.
    (0)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,719
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    It’s so funny to me how when Heavensward or Stormblood are brought up by someone missing how jobs felt more fun to play back then, that someone inevitably starts complaining about the job balance back then (which is, you know not the point) because Endwalker balance is so perfect and flawless of course, with WAR being the perfect trifecta of most brain dead, strongest damage, and strongest sustain for some reason. Not to mention RDM’s damage is painfully low, DNC was very undertuned in tier 1, MCH was very undertuned for tier 1 and 2, PLD’s emergency warriorification was so important, it couldn’t wait for 7.0 apparently… Jobs are as homogenized, simplified, and neutered as ever and yet balance is still a problem.

    So what’s the point of job lobotomization if it still fails to achieve perfect balance?
    MCH is still a third class of its own, below the second dps group (ranged jobs), if you go about cDPS metrics. It's way behind everything else, it's just sad. That's the whole MCH's story since its rework in ShB, always bottom DPS job.
    (0)