Quote Originally Posted by Zadood View Post
In Vtuber circles, we call these kind of players as "tourists".
Yeah, and XIV has been a tourist attraction for people who play other Final Fantasy games.

You can see the references pretty well if you've played the different gaves, and XIV does love to give nods - some rather forced than others.

However, we must not forget that XIV is a live service compared to a single player game. As a live service, you want your net cast wide so you can profit while maintaining the game(which they've done particularly well with new players). One of the issues however is that they're focusing on new player addition than player retention - an issue that you can't ignore as a live service.

In the MMO Genre, you of course have your highs and lows in the development cycle due to patch lulls where you lose some of your playerbase, but a patch makes them come back for more because of the quality. That patch quality has been lackluster after 6.2 in regards to story and job design. One thing I've noticed among casuals is they are not always inclined to do new thing. More often than not, if new thing is too grindy to get? They won't do it unless they really want it. While it's a subsection of the playerbase, this spoonfed philosophy from ShB to EW is harming the game in the name of "accessibility", even if that was already achieved in Shadowbringers. They need to remind people what an MMO is in Dawntrail, or the game is going to slump into a state that will be hard to recover from due to all the issues it has. Because once that new coat of paint falls off? It's back to the drawing board.