Quote Originally Posted by Aravell View Post
None of this is contradicting anything I said. In fact, it makes the dev team look worse, because it means they're willingly alienating a portion of the playerbase to cater entirely to another portion that's already happy with the game.

Also, not every casual player is entirely happy with just socialising, flashy animations and engaging story either. There's been quite a few players who say that they're casual and never touch extreme/savage but also hate the job simplifications.
The design philosophy of "A game for everyone" is inherently flawed, I can attest that as a former R18 doujin game developer.

While the said design philosophy is certain flawed one, but by no means is a bad one especially depending on priorities of a game developers.

If a game developer prioritize making money over players' gameplay experience, then the game design philosophy of "A game for everyone" is the best for the game devs.

If a game developer prioritize players' gameplay experience over making money, then the said game design is the worst for the game devs.

The thing is, majority of players lack strong preference when come to gameplay experience, since they only want games that is "good enough" for them have fun, and will ditch the game when the game are no longer have fun for them. After that, they will jump to the next shinies.

In Vtuber circles, we call these kind of players as "tourists".