I've never agreed more. I'm a healer main with a great affection towards AST. I really liked the ability to be hybrid even if I understand it being taken away due to balancing both stances. I enjoyed playing healer in all type of content
I'm sad by the fact they all cast at 1.40s. If I were to compare ShB WHM to EW WHM, i'd say I find ShB WHM more interesting. Having to rely on lilies and dots to weave things was making the job harder but it felt satisfying having to plan how to use the free weaves you were given. If clipping Assize was not ok they could have found another way to keep each healer playstyle from blending into one another
In EW I found myself not knowing what job i will play. I feel like outside of some jobs, even in the DPS category, everything gives me the same feeling. It's "2m > build > 1m > build > rinse and repeat" and there's little, if none, buttons to press outside of the 2 and 1m windows
When they gave us more informations (although not clear) about DT AST, it scared me. First of all not having RNG. Because it's the identity of the job gameplay and lore wise. But i'm willing to give it a try, it could be very fun if the cards effects are reverted back to SB/HW. Fun possibilities and also having to pay attention to party composition. However if they aren't, I think we're hoping on the WHM-like train. You'd have no reasons to draw the Lady card set over the Lord set if all the cards in both set have the exact same effects. Drawing the Lady may be worth it if the potencies are changed and you absolutely need an oGCD heal
But considering all the defensive and healing abilities every role are getting, I don't know about that. I wanna believe they will make content do more damage but we said that at ShB to EW. When they do it's not healing checks, it's mitigation checks. Just look at The Omega Protocole. Hardest hitting raid while also being just the hardest raid in general, clearable without any healers ON-PATCH. The people who managed to do this are really good, I'm really amazed. But at the same time I think it's ridiculous that it's possible when the raid just came out. It shouldn't at all or at the very least not on-patch. How did we came to that ?
As a final word, i'd like them to consider that not every job needs to be accessible or cattered to some players. Keep one of them of each category more accessible while keeping the other one harder, so you can have a sense of progression within the same role. I'd like them to also stick to a vision because we go from one extreme to another. Give us a bit more buttons to press outside of burst windows because I'm tired of playing piano on my keyboard/controller then going to sleep for 2m until i have to play piano again. Healers got another DPS button but a 2m follow-up action is not really it. Still welcomed though

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