1. Tanks can have a simple rotation but it shouldn't be as simple as it is currently, but I don believe tanks need to have more combo paths in general, they already have a slower gcd then most melee jobs, They also have no paths outside warrior... which makes them feel very bland and samey, I'm not asking for every tank to have a complex fast rotation but more combo paths or more to set Tanks aside from one another DPS Wise would actually help make the game more interesting, I also think tanks should have mechs where they need to use intervention, TBN Ect (outside of using it on the other tank)or stuns/interrupts more often, I sort of like that tanks have utility similar to healers but i wish we had a lot more use cases of said utility. I just feel that tanks are in a bad spot gameplay wise because rotations are made to be super easy but playing a tank for tanking skills isn't exactly engaging anymore... I think Tanks need more rotational complexity in general still, doesn't need to be to the level of DPS, But more importance on tanking skills would also be fun
2. Healer design doesn't work because they don't often need to GCD heal Imo, the choice between damage and healing is what makes a healer fun, Jobs bringing utility to work with a healer instead of replacing their job is also fun, being able to save GCD's for attacks because of cooperation is healthy, I do think we get into certain instances where abilities such as Bloodwhetting is too much in AOE situations where you can't really balance healers around it, but the fix there would to be make the heal not per enemy. Even if 90% of what it effects is dungeon content I don't think dungeon metas should be 3 DPS and 1 Tank. I don't think healers need a rotation but some more procs and damage buttons would also go nicely.
3. I feel like raid buffs are kind of in a spot where some can be removed, Personally If I were to keep buffs I'd keep, Certain things such as Bards consistent buffs, Some 2 minute buffs but also be fine with more 1 minute buffs or single target buffs, I think the key is that not every DPS outside 3 of the different categories needs a damage buff, it's more Unique to be a "selfish DPS" then to be a buff DPS which strikes me as odd... But I think 2 minute meta isn't a massive issue I'd argue DPS is in a fairly good spot, But I would like jobs to be less about just building and spending into the 2 minutes, but I don't think that can be avoided I just think buffs need to be changed in a direction that makes them more interesting then "lol you press button once every two minutes"
Can't say I disagree with you, I think the main focus should be looking at Tank/healer design. I do think people are somewhat valid in disliking the 2 minute meta, personally im pretty neutral on it, but I think it's valid to at least say jobs are starting to feel more samey and closer together then they have been in the past.
 
			 
			

 
			 
			 Originally Posted by Mikey_R
 Originally Posted by Mikey_R
					
 
					
					
					
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