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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You’ve kinda just proved my point here 2 ways

    “Almost all jobs have a 60 second and a 120 second”. Why? There is no reason they need to have those and there is no reason they all need to generate the same (ie just be a CD a press). You are ignoring the fact that “broad strokes” still forms the foundation of the job and a lot of what you end up pressing. Multiple jobs with personal 60’s group 120’s, copy pasted gauges and barrel stabiliser style CD’s tend to become repetitive. Can you pick nuances between them……yes. Does it really make the jobs not excessively similar…….no
    And this broad stroke is a job design issue and not a job identity issue.

    Quote Originally Posted by Supersnow845 View Post
    The other way is the fact that you’ve still missed my point on healer design. Specifically in your example of ET vs Pepsis. You never press either of these skills. This is where your “broad strokes similar, nuance different” argument falls apart to me. A lot of the examples you draw from are niche optimisation or niche skills that rarely play into anything. Can you say “SGE breaks shields to heal SCH consumes the shield before it goes out to heal” and be 100% objectively correct……..yes. Does it make literally any difference to how the two jobs actually play……..no
    That's more down to encounter design and how the damage comes out rather than a job identity issue. You said that they are different, it just means damage profiles from encounters do not support the 2 types of healing in order for their unique variances to matter.
    (0)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mikey_R View Post
    That's more down to encounter design and how the damage comes out rather than a job identity issue. You said that they are different, it just means damage profiles from encounters do not support the 2 types of healing in order for their unique variances to matter.
    Sure but there's glaring examples of Shield healers stepping into the shoes of Pure Healing healers and vice versa.

    Sacred Soil and Kerachole give a regen, Protraction is eHP and a heal for that amount. (it's worth noting that the eHP isn't a shield, it's a HP boost), Taurachole having a sizeable heal + the mit it provides. Neutral Sect on AST

    I'm sure healer mains can make this argument far better than I ever can, but the glaring issue is there.

    A key point here is rather than it exclusively being an encounter design issue there is absolutely a healer-wide job design issue. The fact shield healers can have such potent heals in tandem with the most potent on-demand type of damage mitigation is the reason why they are so much stronger than the Pure Healers. The issue is that both encounter design doesn't dish enough healing output for pure healers to be a necessity in groups where 2 healers are generally required, and that they are increasingly making the barrier between the two types of healers smaller, which obviously will favor shield healers more.
    (5)