You’ve kinda just proved my point here 2 ways

“Almost all jobs have a 60 second and a 120 second”. Why? There is no reason they need to have those and there is no reason they all need to generate the same (ie just be a CD a press). You are ignoring the fact that “broad strokes” still forms the foundation of the job and a lot of what you end up pressing. Multiple jobs with personal 60’s group 120’s, copy pasted gauges and barrel stabiliser style CD’s tend to become repetitive. Can you pick nuances between them……yes. Does it really make the jobs not excessively similar…….no

The other way is the fact that you’ve still missed my point on healer design. Specifically in your example of ET vs Pepsis. You never press either of these skills. This is where your “broad strokes similar, nuance different” argument falls apart to me. A lot of the examples you draw from are niche optimisation or niche skills that rarely play into anything. Can you say “SGE breaks shields to heal SCH consumes the shield before it goes out to heal” and be 100% objectively correct……..yes. Does it make literally any difference to how the two jobs actually play……..no

Nuances aren’t as important as the core foundations of the jobs as that forms the majority of what you are doing. A better SGE SCH comparison would be kerechole/SS or embrace kardia. When you look at their broad strokes design they are similar

Quote Originally Posted by Aravell View Post
I pointed out that DNC doesn't fit the criteria that I set. They don't have a 60s personal damage buff, they don't have a 90s that they use on CD and they most certainly do not fill the same niche.

You're very much painting in much broader strokes than me to try and prove your point while glossing over mine.
Sorry that might have been me co-opting your point