Quote Originally Posted by Supersnow845 View Post
Beyond that specific example all the healers play extremely similarly. 11111111 oGCD spam (lilys aren’t a “noticeable difference” on this front). The tanks are basically 2 tanks. There is the 1-2-3 to build some gauge to use a big attack every now and then and then a button you press that allows you to just spam that big attack (WAR and DRK) and then there is the 1-2-3 gives you access to a proverbial 4 and another “combo” with a burst window that relies on that combo (PLD and GNB). On the DPS front MCH and RPR are incredibly similar (rigid 1-2-3 with 2 gauges both of which are integral to the burst and the burst is spammy), NIN and DNC feel very similar to me (which incredibly overfull burst that you stockpile minutes in advance with their core mechanic being short snappy stored DPS that’s refunded later in dance steps and ninjutsu (also note PIC seems likely to fall into this category as well)). SMN feels like a healer without heals. MNK, DRG and SAM share the branching rotation motif that while not the entirety of their rotation definitely feels like a similar foundation that I notice when swapping between them .
Can't have branching combos because that's just DRG/SAM, can't have procs as that's just DNC/BRD, can't have single combo strings as that is just tanks.

So, what is left? You say BRD/BLM/RDM feel unique, but BLM is a job someone said that follows the 'just spam an attack like Fell Cleave'. BRD and DNC are similar, where most of DNC's procs are off of GCD actions and they have a combo, BRD spams Burst Shot and occasionally procs Refulgent Arrow. I would hardly call that unique. RDM? Just another build to 50 and spend, just like all the rest.

If you thought what I said there was ridiculous and silly. Congratulations, you are seeing jobs for more than their broad strokes. Which is exactly what I am trying to show people.