
Originally Posted by
Mikey_R
Whilst jobs do have similarities, it is the nuance they have that makes them different. As an extreme example, if I said every job has GCDs and oGCDs therefore they all play the same, I would likely be told that that is a ridiculous comment to make.
Going into gauges, yes, there are jobs that have similar gauges, would it make it different if it was a 0-50 gauge instead and the only thing you could spend it on cost 50 gauge? That's Monk's Chakra. GNB gauge goes from 0-30 and you spend it in 10s or on the one things that costs 20. The main point here is everything is a gauge and they are all built and used differently with different considerations.
Spam the same button multiple times? Already addressed.
Healers only having mainly 2 DPS buttons isn't an issue with identity, that is more of an issue with how they built healers. However, it also ignores the rest of the healing kit where the individualities of each healer lie.
Dancer's Standard Step and Technical step also have a minigame for a big hit, but I see noone saying that they are the same as Ninjutsu and Masterful Blitz.
As with everything, it all comes down to how broad of a stroke you want to paint it all with. For me, going as broad as, every job bursts every 2 minutes, is more of a job design issue and not a job identity issue. Every job feels different to play, every job has different considerations. There is a reason I prefer to play some jobs over another. If every job was truly the same, this wouldn't be the case. Get a finer brush, look at the details and context of things. Not saying it is 100% perfect, but it isn't as bad as people make it out to be.