Quote Originally Posted by Mikey_R View Post
Monk plays nothing like Paladin, which automatically invalidates what you said. Different roles? Ok, Monk plays differently to Dragoon.
While jobs don't play exactly the same, there are an increasing amount of similarities that you can't deny.

Jobs with 0 to 100 gauge that increases with 1-2-3 and has a button to increase it by 50: WAR, SAM, NIN, MCH, RPR

Jobs that have very similar damage profiles: NIN and MNK

Jobs that press an ability and then spam the same button multiple times: WAR (Inner Release), PLD (Requiescat), DRK (Delirium), MCH (Hypercharge)

Jobs that predominantly mash only 1 or 2 buttons throughout the encounter: WHM, SCH, AST, SGE, SMN

All these similarities blur the lines and make each job feel more and more like the same. MNK and NIN may play differently if you really focus on what you're doing and what buttons you're pressing, but the feeling of gameplay and the damage profiles are undeniably similar (Fast attacking brawler with button input minigame for a big hit).

Now lets look at the DT changes, more jobs got a new attack that's unlocked by pressing 2 minute button that you use in buffs, previously it was SAM'S thing (Ikishoten > Ogi Namikiri), that's going to blur the lines even further during burst windows.