Quote Originally Posted by OgruMogru View Post
What's sad is we used to have elements of these variables in PvE content. All jobs used to have some form of crowd control or utility, primarily stuns and slows, and old raids did require them to solve mechanics. A lot of these abilities have been removed which means those kinds of mechanics can no longer be used until we are given the tools we need back, which is why I'm sceptical of how far the encounter only approach to DT can take us. Getting to choose which pushback to mitigate or gap to close every minute or so doesn't really cut it by comparison. Not to mention things like Goad, Manashift, hell even aggro management being flushed down the toilet. They aren't even tied to individual job identity or complexity. I wish those things had been iterated on instead of outright deleted.
It's been eroded away for streamlining. Crowd Control and debuffs has been relegated to PvP or Blue Mage. Maybe Beastmaster in future. DoTs have also slowly been removed. Very few classes have DoTs anymore and if they do only like 1 at best.

Ironically Blue Mage has the most DoTs out of any class now. Usually 3 but can go up to 4-7 depending on spell slots.

Hydro Pull + Ram's Voice is hype just about anywhere.

And we can go waaaaaaaaaaaay back when PLD could stunlock enemies with repeated Shield Bashes until they added Stun resist(internal 1 min cooldown per level of resist) or later on with them removing Dark Dance and Dark Passenger for the Parry + Blind Dodge Tank stuff on DRK. Risky but rewarding to pull off for good MP management.

Or the sheer joy of setting up all your DoTs and spreading them with Bane and Festering to just melt mobs and bosses alike.

It'll be interesting where DT takes us or if it's Meleewalker 2.0.