Quote Originally Posted by OgruMogru View Post
What's sad is we used to have elements of these variables in PvE content. All jobs used to have some form of crowd control or utility, primarily stuns and slows, and old raids did require them to solve mechanics. A lot of these abilities have been removed which means those kinds of mechanics can no longer be used until we are given the tools we need back,
There are still elements of crowd control around, you just have to look for it. All healers have access to Repose, which puts a single target to sleep, all casters have access to Sleep, which is an AoE repose. The problem is, as soon as you hit it, it wakes up. So it is useless. Plus, using a GCD to sleep a target is nowhere near as good as just killing it quicker. But, to go onto other things; Stuns, all tanks and melee DPS have stuns, Slows, All tanks and Melee DPS have access to slow, though it is only really used by tanks. Unless you mean Heavy (movement speed debuff as opposed to attack speed debuff), which all Phys Ranged have access to.

These things are still in the game, even silence, now renamed interrupt, is on all tanks and Phys Ranged. The problem is, nothing requires you to use them. But this is an encounter design issue and not a job issue.

As an edit, forgot to mention Phys ranged also have access to a bind.