Since I can't quote what's in a quote directly, lets make this hard on myself.
But what is identity. You still haven't answered that very basic question. All you have said is all jobs play the same, but you haven't really laid out any criteria that would help to distinguish jobs and give them unique identities.
No it doesn't, so why list it?
So again, you agree they don't all play the same. Also, the fact PLD has 2 minute defensive cooldowns is irrelevant as the topic was about, and I quote, "2 minute burst".
Yes, Warrior spams cleave, however there isn't much more they need to worry about. With DRK's Delerium, with it being paired with Blood Weapon every time, you need to make sure you aren't going to overcap on Blood during this window as, for 3 GCDs, you cannot get rid of any Blood (except the 2 minute windows with Living Shadow), Gnashing Fang is something that happens every 30 seconds and you need to make sure you have a cartridge ready to use it, it isn't activated by an oGCD buff, same with Burst Strike, however, Burst Strike is closer to a gauge spender than a fell cleave spam. PB is not in any way a fell cleave spam, it is using certain GCDs in order to perform a specific Masterful Blitz which takes more thought in it's execution than just spamming fell cleave. Midare Spam, which they literally cannot do to the same degree as Fell Cleave, Raijin Spam, You could claim this, however, that misses the fact you have to set them up with Raiton and not just pressing an oGCD, which does also mean getting the right Mudra combinations, a little bit more involved than just IRFC. Enshroud Spam, going between 2 buttons, with an activated oGCD and a cast at the end as well as making your GCD faster, yes, clearly the same. Fire 4 spam, if you ignore everything else you have to consider including the AF timer and anything caused by non standard lines. Bloodletter and Pitch Perfect are not even close to Fell Cleave spam. Heat Blast spam, which also reduces the cooldown on Gauss Round and Ricochet and you have to be mindful that you don't clip into the GCD of your tools.
So, there are some very dubious correlations and again, with some, you just focused on the fact a move was used several times in succession whilst ignoring the other things the job has to consider. Infact, I am shocked beyond belief that you did not say Paladin's Blade combo. That is, by far, the closest you will get to Fell Cleave Spam with about the only difference being you can use it at range.
Which, again, is ignoring how you build to your burst. The gameplay between bursts is just as important as the burst phases themselves.
Such as?
Ah yes, everyone's favourite topic at the moment, let's go though this:
-Defensives that grant shields, got that.
-AoE stuns, WHM Holy says hi. Though you cannot have that on too many jobs, otherwise that is a loss of identity after all.
-Draw-ins/Knockbacks. Don't know if you suffered MCH's Blank and WHM Fluid Aura, they were a pain. Draw-ins could be useful, don't see much point mechanically, but no reason why it couldn't be there for flavour. Not that either would work on bosses.
-HP sacrifice, generally considered a bad idea. Your bad HP management doesn't tend to be a you problem, it tends to be the healer's problem. And don't get me started on trying to balance HP drain to balance it out.
-GNB Draw, use DPS, that is it. You might occasionally take a defensive, if you have nothing left, but that is a last resort.
-Polymorph, wouldn't work. Bosses would be immune and turning a trash mob into an imp for some amount of time isn't going to change much. Better off retooling the button for something else.
-AoE Invulns. Yes, lets trivialise whole mechanics. Not to mention they wouldn't work for important mechanics.
-PLD/GNB say hi to full invulnerability. Don't want them to lose their identity after all.
-True Stealth and Death Link. true Stealth would just be a buff that allows you to do something, wouldn't really affect anything fight wise. Death Link wouldn't be insta killing anything, so it is just another attack that does damage.
-Counter attacks, Vengeance. Don't want to lose that identity.
-Delayed damage, Wildfire, don't want to lose that identity.
-Fear/Crowd Control/Charm. Enemies running away is annoying, CC could be useful of our attacks didn't instantly knock them out of it, though this is the same as AoE stun. Charm, effectively a draw-in, but you take no damage.
-AoE buffs, 2 minute raid buffs say hi. As for more localised buffs, could be a pain in the arse to manage depending on bosses and how you move around the arena.
-Stance Swapping. Tank stances didn't do what most claim they do, BLM swaps stances between AF and UI, Bard's songs could be seen as stances as well.
-Personal LBs, basically a long cooldown action.
Here is the problem. People see things in PvP, think, oo, that's cool, but never think about how it would function in a PvE setting. Alot of things will not work.



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