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  1. #81
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,524
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    I'm just a little frustrated that the only thing you're telling me is that "it's just pve with some changes". I literally made it on purpose to not throw away and discard the whole pve kit and now you complain that I'm not going wild enough?
    I gave you free reign to take any PvP kit and adapt it into a PvE environment. I placed no constraints on how you done that, I never said you had use the current PvE rotation, you could do whatever you wanted, as long as the spirit of the PvP rotation is still there.

    I also never complained that you basically made the PvE kit, I made an observation. The fact you used the PvE rotation as a base means it isn't as bad as you first implied. This whole thing was on the premise that, with slight adjustments, PvP kits would work well in PvE. The fact you started with the PvE rotation goes against the whole idea of the exercise.

    You say you want the tools to provide different effects, which is fine, but also know that the ones with the highest damage will be placed into burst windows, so you already have a restriction there. Knowing that you can go through 2 cycles in 2 minutes means you will want to do that, which further restricts when you can use specific tools as you don't want to overcap the charges, otherwise you delay your burst. This assumes the tools are stronger than your basic combo, if they aren't, it becomes even worse.

    Ultimately, you aren't going to achieve the same feeling you get in PvP when compared to PvE. The PvP kits are suited for PvP only, trying to fit them into PvE encounters just doesn't work.
    (1)

  2. #82
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by rawker View Post
    To give credit when it's due, EW MCH is more summoner than the actual SMNer job.
    How so? Ten characters.
    (1)

  3. #83
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,610
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I think it goes without saying that PVP kits do not literally translate to PVE very well. We shouldn’t need to establish that because I would imagine those of us familiar with the game can see that without needing an explanation.

    What is being said about PVP is that there is room to take inspiration from the PVP kits when designing adjustments for PVE. That doesn’t mean ripping things directly from PVP as they are and zealously refusing to tweak them in any way.
    (8)

  4. #84
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Only things we need from PvP is the personal Limit Break and the condensed combo as one button. Which we are getting the condensed combo action as one button in Dawntrail.

    Personal Limit Breaks leading into the Party Limit Break would evolve the gameplay in a dynamic way.
    (2)

  5. #85
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rekh View Post
    How so? Ten characters.
    Before you are able to summon the turret or queen, you have to do something, unlike EW SMN, you Oprah the primals.

    What's even funnier is that summoning does not have any cost, whatsoever. You are calling primals as if you are tagging in a mahvel game.
    (4)
    Last edited by rawker; 05-27-2024 at 02:05 AM.

  6. #86
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,264
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    I gave you free reign to take any PvP kit and adapt it into a PvE environment. I placed no constraints on how you done that, I never said you had use the current PvE rotation, you could do whatever you wanted, as long as the spirit of the PvP rotation is still there.

    I also never complained that you basically made the PvE kit, I made an observation. The fact you used the PvE rotation as a base means it isn't as bad as you first implied. This whole thing was on the premise that, with slight adjustments, PvP kits would work well in PvE. The fact you started with the PvE rotation goes against the whole idea of the exercise.

    You say you want the tools to provide different effects, which is fine, but also know that the ones with the highest damage will be placed into burst windows, so you already have a restriction there. Knowing that you can go through 2 cycles in 2 minutes means you will want to do that, which further restricts when you can use specific tools as you don't want to overcap the charges, otherwise you delay your burst. This assumes the tools are stronger than your basic combo, if they aren't, it becomes even worse.

    Ultimately, you aren't going to achieve the same feeling you get in PvP when compared to PvE. The PvP kits are suited for PvP only, trying to fit them into PvE encounters just doesn't work.
    Of course there is restrictions? What is a job toolkit if no restrictions?

    I'm starting to see that you completely missed the point of everything and your whole agenda was to demonstrate that pvp kits don't directly translate into pve. Well, enjoy the strawman captain obvious, because nobody ever postulated that.

    Edit: for real, just respond to ty_taurus that already answered perfectly what was the actual premise about.
    (2)
    Last edited by Valence; 05-27-2024 at 02:15 AM.

  7. #87
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Yea I appreciate Shadowbringers for the free trial update that hooked me to the game but maybe I made a bad choice choosing to play healers because I’ve been disappointed ever since I learned how much was taken away… Then becoming disappointed once again in both Endwalker and Dawntrail job action trailers. Everything just feels uninspired.

    What PVP does well is job identity. Of course PVP abilities wont translate into PVE, but they should be taking note how they’re able to bring a different feeling in every job
    (6)

  8. #88
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,524
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Edit: for real, just respond to ty_taurus that already answered perfectly what was the actual premise about.
    I planned to as soon as I read it.

    Quote Originally Posted by ty_taurus View Post
    I think it goes without saying that PVP kits do not literally translate to PVE very well. We shouldn’t need to establish that because I would imagine those of us familiar with the game can see that without needing an explanation.

    What is being said about PVP is that there is room to take inspiration from the PVP kits when designing adjustments for PVE. That doesn’t mean ripping things directly from PVP as they are and zealously refusing to tweak them in any way.
    The PvP kits themselves are directly inspired by the PvE kits. So, logically, if you were to take the PvP kits and take inspiration from them to make a PvE kit, logically speaking, you would end up with something that looks similar to the current PvE kits.

    The claim then, that the PvP kits have things that the PvE kits could take inspiration from should then be tested. This is why, you start at the PvP kit, take the things out that only apply to PvP, replace with some PvE centred things and make a new kit. Now, if what you come up with is something similar to the PvE kit, then the PvP kit really isn't that inspiring is it?

    So aagin, the question is, what is so inspiring about the PvP kits that the PvE kits could learn from?

    Quote Originally Posted by flowerfairy View Post
    What PVP does well is job identity. Of course PVP abilities wont translate into PVE, but they should be taking note how they’re able to bring a different feeling in every job
    Define Job identity. This one I am curious about. I'm pretty sure people use this term to mean different things, so what does it mean to you and anyone else who wants to answer.
    (0)
    Last edited by Mikey_R; 05-27-2024 at 02:55 AM.

  9. #89
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mikey_R View Post
    Define Job identity.
    Every job plays the same in PVE. Every job plays differently in PVP down to playstyle, kit and unique effects that only that job class brings. Which goes beyond a raid buff or 2 minute burst or a 5 action Fell Cleave window.

    All there is to it. Only PVE job with identity is Blue Mage. And eventually Beastmaster.
    (0)

  10. #90
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,524
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Every job plays the same in PVE.
    Hard disagree. Monk plays nothing like Paladin, which automatically invalidates what you said. Different roles? Ok, Monk plays differently to Dragoon. Again, instantly invalidates the point.

    machinist plays differently to Bard which plays differently to Dancer, Summoner plays differently to Black mage who plays differently to Red Mage.

    I could go on, you need to be more specific.
    (0)

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