Quote Originally Posted by Valence View Post
*snip*

Fun doesn't need to come necessarily from complicated systems, but giving rewards for using your toolkit well when presented by various situations also means that skill gaps are gonna appear again, and they obviously don't want that.
PvP kits also exist in the context of highly dynamic, unscripted, unpredictable encounters.

"Using your toolkit well" in PvE will never mean or feel like the same thing, regardless of what PvE kits look like, so long as PvE encounters are the polar opposite.