Quote Originally Posted by Mikey_R View Post
What defines how complex something is though? What you consider complex, I might not and vice versa. So, is complexity something subjective or it is something we can objectively look at and if you can look at it objectively, what parameters are we using to define the level of complexity involved.

Whilst, yes, calculus is more complex than basic maths, we can both also agree that differentiating X^2 is vastly less complex than integrating ln(Sin[x^2]/Tan[Cos{X}]) or what other made up nonsense you can come up with that will be difficult to do. SO, where is the complexity line drawn?
Complexity can be boiled down to how many things you need to juggle either simultaneously or back-to-back in most cases and in some cases having to play wildly different on a boss-by-boss basis. In FFXIV that ends up boiling down to snapshotting your dots and managing your job gauge. Micro optimizations add a hint to that, but they are generally nothing more than "hit abilities in this order instead" or "hold your cd and use it right before it comes off cd to get 2 uses back-to-back". The odd one will be like "you actually do more dps if you waste this amount of your gauge at this point" This game doesn't have complex systems either that require you to use different abilities or different cooldowns or play your job in a completely different way depending on the boss. World of warcraft is a good example of having that level of complexity in their job design with their current talent tree system, set bonuses, and trinkets. But it's also why that game's class balance is always so poor. There are always classes/specs that are shunned by the community because of this problem.