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  1. #11
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    FF14 does not have room for complexity in job design. Every fight in this game is on rail road tracks. You get on you, you press your buttons in the mapped out way, and you get off. It never changes. Once you get comfortable with the fight you never have to think about things, you just do it the exact same every single time. If we add complexity to the game it doesn't fit into the "every boss is just one elegant dance" boss design. You can add variety by removing the 2m meta, but you can not add job complexity without changing how they design boss fights and how they design jobs.

    Senix controls their balance also very very closely. The job balance in this game is so freaking good because theres no job customization, no different builds, no trinkets or set bonuses and with a game that only has 8 job slots, the balance has to be on point. It has to be. My prediction is this game will never add complexity to it's battle/job design. not ever. The complexity will always come from boss mechanics.
    (2)
    Last edited by Zolvolt; 05-25-2024 at 10:13 PM.