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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Picto looks like a caster that actually seems to be designed with modern encounter design in mind without leaning too far into braindead SMN levels. while it has a pretty straightforward kit, its weird pseudo-BLM stance has interesting implications for how it may potentially interact with fights. it's pretty much what I wanted Black/White Shift to be if it ever got carried over from PvP into PvE.
    (6)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by VentVanitas View Post
    Picto looks like a caster that actually seems to be designed with modern encounter design in mind without leaning too far into braindead SMN levels. while it has a pretty straightforward kit, its weird pseudo-BLM stance has interesting implications for how it may potentially interact with fights. it's pretty much what I wanted Black/White Shift to be if it ever got carried over from PvP into PvE.
    Only at level cap. Have a feeling they will repeat same mistakes and low level content will be terrible to play. Lvl 50 Reaper and Lvl 70+ Reaper play so differently from each other. Level 30ish content will be even worse.

    Pictomancer which I plan to make my main class looks like the big winner in classes to play in Dawntrail with a rewarding builder spender component in it's casting rotation and very interesting ways to approach encounters with it's sketch rotation.

    The ideas on what to do with Rainbow Road casts or Element Swap is a fun thing to think about or how to weave casting in with Sketch attacks will be fun to think about.

    Viper on the other hand will feel like high APM but is just going to combo cycle for maintaining self buffs and becoming Reaper 2.0 during Awaken which is a 1 to 1 copy of Enshroud. The worry here is the same with low level Reaper in that it doesn't really come together until level cap.

    And sadly from experience they design everything around level cap instead of level progression.
    (2)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,650
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Only at level cap. Have a feeling they will repeat same mistakes and low level content will be terrible to play. Lvl 50 Reaper and Lvl 70+ Reaper play so differently from each other. Level 30ish content will be even worse.

    Pictomancer which I plan to make my main class looks like the big winner in classes to play in Dawntrail with a rewarding builder spender component in it's casting rotation and very interesting ways to approach encounters with it's sketch rotation.

    The ideas on what to do with Rainbow Road casts or Element Swap is a fun thing to think about or how to weave casting in with Sketch attacks will be fun to think about.

    Viper on the other hand will feel like high APM but is just going to combo cycle for maintaining self buffs and becoming Reaper 2.0 during Awaken which is a 1 to 1 copy of Enshroud. The worry here is the same with low level Reaper in that it doesn't really come together until level cap.

    And sadly from experience they design everything around level cap instead of level progression.
    The skill level from each of the important skills is as follows

    Level 10; self shield
    Level 20; dash
    Level 25; full AOE 1-2-3
    Level 30; creature motif with Pom wings and moogle beam
    Level 50; full weapon motif
    Level 60; inverted artherhue combo
    Level 70; landscape canvas
    Level 80; white holy
    Level 90; black comet
    Level 92; rainbow road
    Level 100; star prism

    I couldn’t see the unknown skill, the AOE utility, the 1-2-3 or the second half of creature motif
    (2)
    Last edited by Supersnow845; 05-25-2024 at 06:06 PM.

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    The skill level from each of the important skills is as follows

    Level 10; self shield
    Level 20; dash
    Level 25; full AOE 1-2-3
    Level 30; creature motif with Pom wings and moogle beam
    Level 50; full weapon motif
    Level 60; inverted artherhue combo
    Level 70; landscape canvas
    Level 80; white holy
    Level 90; black comet
    Level 92; rainbow road
    Level 100; star prism

    I couldn’t see the unknown skill, the AOE utility, the 1-2-3 or the second half of creature motif
    Here. This gives a good rundown until I assume when we get a info blowout in June or maybe even May 31st. Media tour ends on May 30th.

    https://www.reddit.com/r/ffxiv/comme..._simple_maybe/

    https://www.reddit.com/r/ffxiv/comme...ancer_summary/

    That's good info on the level requirements on the skills. I gotta rewatch the LL footage again.
    (0)