Quote Originally Posted by Sjol View Post
I very much doubt they're scared of complexity. Why would they be? You outlined the actual worry yourself -- a very reasonable fear that their job design will lock jobs out of prog content and the race for firsts.

Balancing jobs against fights is incredibly difficult at the extremes as shown by not just this game but other MMOs as well. The goal of making jobs feel different and jobs be balanced are at opposition. I don't envy the job designers who are having to do this.
The question is "Should individual job balance matter so much in a game where you can change to any job at will?", if someone wants to clear week 1 and their job is off-meta, they can simply swap to the meta job of the tier.

Endlessly chasing after perfect balance means you also eventually remove all nuance out of your game, leaving a flat and bland combat system that is incapable of engaging experienced players.

I don't know about everyone else, but I personally won't raise my arms and cheer when the dev team rips out job individuality to make their job easier.