An RDM example (it's going to be wild):
1) RDM keeps its pve combo and dualcast, no problem there. The melee combo can also stay, and in fact it's also used in pvp even if Resolution is detached from it.
2) Introduce White and Black shift.
- Black Shift is focused on damage
- White Shift is focused on utility and restorative
- It is possible to swap between White and Black shift instantly like in pvp, with almost no recast timer, allowing to switch on the fly right in the middle of a combo.
3) Black Shift
- Spell combos: increased potency
- Melee combo: potent dot stacks per melee hit
4) White Shift
- Spell combos: no cast times
- Melee combo: barrier stacks per melee hit (probably only used for heavy damage or solo purposes)
5) Corps-à-corps & Displacement (multiple charges like today)
- Inflicts target with monomachy: +10% damage dealt to target (used before the melee combo for example) and -10% target taken from target (used to self mitigate, no more sad red mages noises with no manaward)
6) Spell procs (verfire, verstone) work like today, and the game becomes how you use your white spells for mobility and your black spells for power.
7) Mana gauge
- Melee combos consume only one side of the gauge, which is based on whether you use melee hits in black or white shift.
- Ending on Redoublement in white shift unlocks Verholy, which is instant cast and AoE heals around the RDM. Ending on Redoublement in black shift unlocks Verflare, which has a cast time and deals more damage.
- It is still required to keep the gauge balanced like today, but reaching imbalance instead makes it harder to accumulate the higher of the two.
8) Magicked Barrier is only available under White Shift and costs white mana (+ cooldown). Same for Vercure and Verraise (very steep white cost on top of MP cost).
- Can justify white shift even when not required by mobility
9) Black and White shift play
- The idea is to juggle the balance between both gauges like today, and go into black or white shift depending on the situation (mobility, damage, heal/support...)
10) Grand Cross (120s cd): used in white Shift heals a crapton an AoE around the target, and used in black Shift grants Embolden/Frazzle to everybody hit around the target (works like pve embolden)
Now you can move as a RDM, not just with reprise or melee combos.