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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,323
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Hard disagree even if the environments are obviously different. A lot of the pvp abilities and ideas behind them could work perfectly well in pve with some adjustment, because they literally start with a clear core concept and everything is designed around it, unlike for pve that just uses generic concepts like combo patterns, 2min burst finishers or models shared between every class in the game.

    We used to have some rewarding virtuous loops in pve too, like for bard old repertoire based on dots, DRK's old sole survivor, mch designed entirely around heat management and overheat all feeding into a gigantic burst, etc. We had variation and flavor, and purpose of design.
    (2)
    Last edited by Valence; 05-26-2024 at 07:52 AM.