
Originally Posted by
HopeEstheim
SCH player since ARR chiming in. I usually lurk on the forums instead of posting because I deeply know they'll never listen to our complaints, they've been tone deaf about healers feedback since Shadowbringers, and, after seeing what we're getting in Dawntrail, this trend is about to continue another 2 or 3 years.
What baffles me the most is that they keep giving us more healing tools while our kits were already bloated back in Stormblood. Thankfully, back then healers were pretty much distinct from each other, and kinda fun to play ( even if WHM was lagging behind because of their useless job gauge ). SCH had a really fun kit, you had to make decisions, you had to find weaving space with Miasma II ( with it's huge mp cost and the requirement to be in melee range ), and we actually were pet healers. Seriously, right now Eos feels like a glorified oGCD. Why did they take away from us the ability to use pet actions while we're casting ? What's the difference between Physis from Sage and Whispering Dawn now ? To add insult to injury, since they removed the ability to manually cast Embrace, Kardia feels way more flexible... What's the identity of SCH besides Energy Drain and a janky kit now ? I guess Square doesn't really know either since we went from military tactician commanding faeries to priest with angel theming...
Now, here's something else that bothers me a lot : encounter design since ShB. I won't elaborate about the 2 minutes meta, to me it was a mistake, period. But what I hate the most about high-end encouters is that everything now is a mitigation check, and the fact that it requires the whole party to participate. Seriously, remember Virus ? E4E ? Disable ? Why did they shift the mitigation aspect to DPS jobs while removing DPS abilities from Healers ? Why do I have to rely on my melee using feint, or my Warrior to simply press any of it's buttons to play optimally ? I know this is group content, so everyone should participate in every aspect, but why do they remove bit by bit this layer from the ones who are meant to keep the party alive ? Do we really need all mitigations buffed in Dawntrail ? Did Pictomancer reeeeaally needed a healing pulse tied to it's raid buff ? Like come on, the only thing Square could come up with for healers was new dps abilities locked behind a two minute cooldown ? What's the point ? Who asked for this ? There's 4 jobs that spam a single button throughout an encounter and this is what they come up with ?
I know this is a lot of questions, but I'm quite puzzled with the direction this game is going, combat-wise. I can't take another 2 years of this...