I would argue that XIV and XI are not written in the same way at all. XIV has had a running narrative with the same protagonists and antagonists from day 1. XI on the other hand was a collection of stories that shared a world but outside a camio here and there, were not really related to one another at all, Rhapsodies being the exception of course. Each individual expac could be a seperate game in and of itself and lose absoutely nothing.
One of the things that, imo, holds XIV back is the fact that is has a running narrative. They do not let us see the world for ourselves because the same group of scholars is whispering in our ears the entire time, informing us of the world the way they see it. We do not get to leave our little bubble at all really, so they have to change and retcon and act like things never happened, like all those minor ascians that just disappeared suddenly. In XI that was not the case for a large majority of the game. We got to know about the Far East through the eyes of ppl from the far East. We got to know the times of the crystal war through the eyes of the ppl who experienced it. They didn't have to do a lot of retconning because the narrative was different and a lot of things that we were experiencing were sometimes taking place in new areas, with new ppl, new lore and new everything, allowing them to tell new stories without taking away from what was. They were also not scared to get really dark while maintaining that hope exists and should be held dear. The end of days in XI would have looked incredibly different than just a handful or 2 of fights in some far off land we had never been to before that we deal with alongside of the same few npcs we have been dealing with things with since the beginning. The same NPCs who are telling us exactly what is going on because theirs is the only way we are allowed to see the world of XIV. The story telling is night and day between the two games, and saying they are on the same level is an incredible disservive...to XI.



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