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  1. #21
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rithy255 View Post
    Think this would be unfitting for some jobs like tank bard lol that's a bit silly but healer bard makes sense.
    I think maybe having a "spec system" where jobs can go down 1 or 2 different paths some examples.

    Paladin - Tank (Normal) Paladin - Healer (Path 1) Paladin - DPS, faster with more combo paths (Path 2)
    Black Mage - DPS (Normal) - Black mage (Ice Build) possibly much more mobile and supportive with debuffs - Black Mage - (Thunder) Focused on DOT's a lot more.
    Dragoon - DPS (Normal) - Dragoon - Tank, more of a in your face protective gains mitigation skills Dragoon - Dps, More faster gcd's but less ogcds ect.

    I think theirs a millon examples i could make here but I don't really think we need every job to tank or heal, I could see all tank/healers get a DPS build though.
    Bard tank might work so long the class use some sort of electric guitar like DMC3 Dante with Nevan lol.

    Instead of consign a weapon to a class, why not let a class have multiple weapon which, at the same offer a whole different skill set.

    For example,
    Classic DRK (a.k.a current DRK)
    Use greatsword as main weapon, with skill set that features a good balance of physical and magical damage.

    Rogue Templar DRK
    Use flail and magic-conjured shield as main weapon, with skill set leans heavily on magical damage and has more defensive and sustain option but with lower DPS compared to Classic DRK.

    Order Buster DRK
    Use jousting lance as main weapon, with skill set leans heavily on physical damage and has more DPS but with even lower sustain compared to Classic DRK

    Stygian Justiciar DRK
    Use whip blade as main weapon, the melee DPS version of DRK with skill set feature multiple DoT attacks and mainly focus on DoT management.



    Idea #2
    Keep the weapon, but set the class rework as specs.

    Given every class have their skill set pruned off as FFXIV expansion goes on.

    I personally think instead keep rework a class over course of expansions upon expansions, why not put those rework into a spec, so that way, people who like how their class currently function will stay, meanwhile people who are dissatisfied can go and try the rework as new spec of a class.

    So that way, you can have DRK with SB specs, or DRK with SHB specs.
    (0)

  2. #22
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    We already have jobs branching from a single class.... SMN and SCH.

    And look at how SE handled both
    (0)

  3. #23
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    334
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Whilst not perfect both SMN and SCH are two of the most picked jobs in EW. It took them time but they are both loved jobs in 14.
    (0)

  4. #24
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,036
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    It's completely incompatible with FFXIV "design". Not just subjob, but any RPG-like system (multi-class, talent tree, ff7 materia, etc.)

    FFXIV isn't a rpg, it's a fancy pong with some rpg-like UI tattooed on the butt.
    (1)

  5. #25
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Theres just no way we ever see this system come back. It's a balancing nightmare.
    (2)

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