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  1. #11
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,330
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Wanting a subjob system for FFXIV is all very well and good (as on paper it sounds great), but in practice it is anything but - FFXI showed this all too badly, players found what provided the best benefit for the least effort, and only stuck with that, and if you dared think outside the box and use a different subjob to 'the meta', you were pretty much laughed out of Dodge and couldn't get parties no matter how hard you tried (even when there was viable alternative subjobs, if it wasn't the Meta, you were 'gimp').

    I had this all too badly with WAR using a MNK subjob, which was a viable and effect combination, although it was reliant on a healer to keep them alive in a party as the MNK's Chakra ability was very impotent healing wise and WAR in FFXI has no self heals of it's own, but no, everyone went NIN to abuse Utsusemi, and I was constantly attacked in parties for "not having the right sub", despite proving MNK's effectiveness in battle and even outdamaging DPSes in some situations. Then DNC came along with it's healing dances allowing self-heals and enmity-boosting dances (so it was practically screaming "this is meant to be used as a subjob with tanks") and thus turned out to be better than a NIN sub for WAR (and yes, I switched to it), and yet, still there was constant complaints in parties "I was gimp" not using a NIN sub.

    So forgive me for being a little cynical and snarky about a subjob system for FFXIV, I'm so glad Yoshi is ensuring FFXIV doesn't have that kind of nonsense.
    (8)
    Last edited by Enkidoh; 05-24-2024 at 12:09 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #12
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,432
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SieyaM View Post
    The players would optimize the fun out of it. There would be an optimal sub job or every job and if you didn't choose that sub job then you will be removed from groups.
    We're already balancing the game for min-maxing parse obsessed losers, and its why combat has no melee down time, addphases are being phased out, and every job more or less operates the same.
    (3)

  3. #13
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    362
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    I cleared Alexander Savage Raids with Monk and PLD the two most hated jobs at the time. If the jobs are fun it doesn't matter as long as they can all clear the fight. Sure a small % of players will be picky in party finder but in comparison to the rest of the player base they are insignificant.

    Been wanting classes for a while and in the future I'd be happy with 1 new job and 1 class rework per expansion. Saves on resources and it would be nice to play Archer without having to deal with the music aspect or Rogue without dealing with Ninjutsu.
    (1)

  4. #14
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Leveling a job to 30 or even 40 takes no time at all these days so even if they brought back cross-class actions and traits leveling alternate jobs would be a non-issue.

    I don't expect them to do that and I don't think that should be a priority. They have to make the current jobs fun and unique on their own first.
    (0)

  5. #15
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,209
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Enkidoh View Post
    but no, everyone went NIN to abuse Utsusemi, and I was constantly attacked in parties for "not having the right sub", despite proving MNK's effectiveness in battle and even outdamaging DPSes in some situations.
    This brought back an old buried pain.

    I hated /NIN so much that on my second character I sold the utsusemi scroll instead of dealing with all that again and played BLU/THF instead. I don’t know how “viable” it was but I loved sneak attack + trick attack + death scissors + chain affinity + RLB + burst affinity + bomb toss combo for tons of damage and self SC/MB.


    Not sure subjobs have a place in FFXIV as it is now without a MAJOR overhaul though. We have problems with button bloat with our own job’s abilities, let alone a whole other one’s thrown in there too.

    And with how few support abilities are left, everyone will take the same ones and then the job homogenization will be complete and job choice for the melees especially will be aesthetic only. SAM and BLM will become super unbalanced if they have “selfish” DPS but can also steal team-buffing abilities.

    I think subjobs were fine in FFXI where each job doesn’t necessarily have too much going on for itself and subjobs were a paradigm shift to completely change your gameplay, but FFXIV is a completely different game. FFXIV is now also completely different from when using other class abilities started in 1.0 and got carried over into ARR. Job balance actually exists now, the job roster has more than doubled, and our hotbars are full.
    (5)

  6. #16
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    We're already balancing the game for min-maxing parse obsessed losers, and its why combat has no melee down time, addphases are being phased out, and every job more or less operates the same.
    Parsing doesn't even really make any sense with most jobs.
    Like, does it really matter how well you pressed 123 fell cleave compared to other Warrior players?
    Or dropping your crayons as Summoner. Hell, there's multiple layers of RNG that actively interfere with it too.
    Number variance, direct hit, crit, direct crit.. Some jobs even having RNG procs.
    (0)

  7. #17
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,571
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Samurai felt like the DPS version of a tank when it released, so it could tank.
    Hien and Gosetsu are both pretty beefy Samurai tanks in Duty Support. So the precedent is already there.
    (1)

  8. #18
    Player
    Erin1491's Avatar
    Join Date
    Oct 2018
    Posts
    69
    Character
    Erin Torin
    World
    Faerie
    Main Class
    Machinist Lv 100
    I think it's an interesting idea that needs some tweaks. They've moved away from the class system so something like scholar and summoner won't happen again. I thought it would be interesting to introduce a system inspired by FFV, at least in name. Job Mastery. Basically, create "new" jobs of a different role that utilize the same weapon and maybe some base abilities from an existing job.

    An example being white mage changing role to DPS as a green mage, focusing on damage using it's already existing earth wind and water knowledge to be a ranged caster.

    Or a paladin changing to a DPS and retaining the sword and shield gameplay but maybe it becomes a DPS rune knight.

    You could come up with all kinds of these examples. So long as they fix the weird limitations of the branching job system. I guess you'd have to make unique versions of their weapons even though they share a theme though due to d.stat differences. Or implement some kind of system that automatically changes a weapons stats based on which role you are using it for.

    It's extremely unlikely lol, but it's fun to think about.
    (0)

  9. #19
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,549
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    With how much each action ties into each job, you couldn't just take something from one job and slap it on another and have it work out.

    So I am curious, how did you expect this to work out? Let's have some examples.

    Also, if you allow traits, everyone is taking Maim and Mend 2 for an extra 30% extra damage, for free (or 10% if you only allow Maim and Mend 1).

    As for allowing you to make different specs, with how much you would have to change a job in order to accommodate it, you might as well just make another jobs. Unlike other MMOs, you can freely switch between each role by swapping jobs, you aren't locked into that one job/class.
    (1)

  10. #20
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    We used to sort of have sub-jobs with the Cross-class skills... They got replaced with the Role skills, and even those then got streamlined because every role just had some that were too important or too good.
    (0)

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