They specifically noted there were issues with “mouth scaling” in the first benchmark too, so hopefully there will be a noticeable difference in the new one.The lips is part of the whole texture package (notably the diffuse texture, which is the base image texture and it doesn't follow the same shape than OG). The dimples on the sides of the mouth however can be a combination of 3D mesh and normal mapping, hard to tell for sure. For the eyes, it's definitely the 3D mesh shape of the edges of the eye, if that's what you're pointing out here.
Speaking of… wasn’t today the target date for the new benchmark? I really want to get in there and play with it!
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