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  1. #1
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,535
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LuciaMirain View Post
    What does that mean?
    Normal mapping is a sort of improved bump mapping. It simulates structures on a flat geometry. It looks good when you look at it with a 90° angle but the illusion disappears if you look at it almost parallel to the surface. Then you will notice, that the structure is flat. The advantage of it is, it does not need much processing power of a computer. FF14 uses normal mapping everywhere. But the normal maps have to fit exactly to a geometry. If they don't then the lighting and self shadowing will look very weird in some situations.



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    (0)

  2. #2
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    I just hope they fixed how glasses sit on female viera's face, they're basically floating a feet away from their face.
    (0)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,446
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LuciaMirain View Post
    What does that mean?
    Normal mapping is textures that tell to the lighting how to apply over surfaces. They can for example include creases or other bumps or nooks and geometry that isn't modeled into the more macro-scale mesh geometry of a model. Edges and whatnot generated into normal maps will catch light and shine for example, while cavities will be darker.
    (2)

  4. #4
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Normal maps play a significant role in defining the curvature of a surface. As an example, a normal map can make a picture of a circle look like a sphere when lighting is applied.
    (2)

  5. #5
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    631
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Taliriah View Post
    Normal maps play a significant role in defining the curvature of a surface. As an example, a normal map can make a picture of a circle look like a sphere when lighting is applied.
    Would that change these shapes? (Benchmark up, OG down)
    (2)

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LuciaMirain View Post
    Would that change these shapes? (Benchmark up, OG down)
    To my, admittedly, untrained eye. They look basically the same. I suspect a lot of issues you see are caused by lighting.

    However, there is no point speculating. All you can do is get the updated benchmark when it is released and compare then. Even if you wanted to provide feedback now, they couldn't change anything due to a 2 day (planned) power outage on the building anyway. Just wait and see.
    (0)

  7. #7
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    631
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mikey_R View Post
    To my, admittedly, untrained eye. They look basically the same. I suspect a lot of issues you see are caused by lighting.

    However, there is no point speculating. All you can do is get the updated benchmark when it is released and compare then. Even if you wanted to provide feedback now, they couldn't change anything due to a 2 day (planned) power outage on the building anyway. Just wait and see.
    Just to illustrate the difference of the mouth: bottom lips are rounder, space in cupidsbow is smaller, mouth looks more pouty. Am looking forward to benchmark, come what may.
    (0)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,446
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LuciaMirain View Post
    Would that change these shapes? (Benchmark up, OG down)
    The lips is part of the whole texture package (notably the diffuse texture, which is the base image texture and it doesn't follow the same shape than OG). The dimples on the sides of the mouth however can be a combination of 3D mesh and normal mapping, hard to tell for sure. For the eyes, it's definitely the 3D mesh shape of the edges of the eye, if that's what you're pointing out here.
    (1)

  9. #9
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by LuciaMirain View Post
    Would that change these shapes? (Benchmark up, OG down)
    It could, yes.
    (0)

  10. #10
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,163
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    The new screenshots and examples of the changes look fantastic. The eyes look even more alive now too. I am Yoshi P in today's update told people their characters may look different, so here is a fantasia. You aren't getting a one-to-one folks no matter how they update and tweak the graphics updates, so you either need to get onboard or redo your character. The absolute hell this team has been through addresses everyone's complaints is insane. They are probably working a terrible amount of crunch time for Dawntrail's release 6/28 and Yoshi P is not delaying this expansion after EW. Give them some grace.

    In the end, you may just not be 100% satisfied and you need to simply get over it. From what I can see in the new screenshots, character details, lighting, eyes and textures look greatly improved. Lips especially seem to have returned to their illustrious self.
    (3)
    "The worst foe lies within the self."

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