Ok thank you all for sharing your opinions. I have a better understanding of why SE has kept monk from a larger amount of hp. From what I gather from you all, by giving monk more hp as it stands it would give monk an unfair advantage and would not be balanced with other jobs. Some of you stated that monk simply does not need more hp. Some of you stated that they already have good enough survivability b/c of abilities such as second wind and even high evasion. Also some of you think that by adding more hp, it would make monk a tank. I have seen some threads about monk already playing the role of an "Evasion tank". So, by then adding even more hp to that would make monk unbalanced even more so. I agree,
however I do not like the fact that monk has such high evasion. Why not take away the uncharacteristic evasion and then give it the hp? It feels like SE is a step away from giving monk Treasure Hunter and maybe when they finally release a thief like class they will just give thief the high hp... b/c after all this isn't FF11, right Eikikiki? Also, giving monk more hp would not automatically make it a tank imo, especially if you took away some of that evasion. The fact that monk is so squishy makes it bad tank even with higher hp. Having high hp does not make any job a tank. What makes a tank a good tank imo is its ability to take hits w/o taking a ton of damage. So high def. and Vit. would be much better than a ton of hp. Wouldn't that just make whm have to cure bomb non-stop? So any idea that by giving monk more hp would make it a tank sounds ridiculous to me. I can admit that giving it a ton of hp + the current high evasion would be too much though. So I say take away the evasion and give it the hp.