Quote Originally Posted by LuckyKnuckles View Post
I was actually hoping/expecting Monk to have the highest hp, as to give it better survivability. Has high hp not been 1 of monk's staple characteristics true to the job? I fail to understand why that is missing. Hopefully in 2.0 monk will be adjusted to have more hp than most or all other jobs.
Actually, let me give you a good game design reason as to why Monk doesn't have that much HP.

Originally, at least as far as memory serves me, Monk had always had really, really sub-par defense but enough HP to make up for it, also in their lack of suitable weapons, they had the ability to deal heavy damage without equipped weapons. However, single-player games don't nescessarily need to balance one character against another.

Now, this is an MMO, each different class needs to have their own function in a party. As it stands, we currently have two tanks, Paladin and Warrior. And we have two melee DDs, Dragoon and Monk. If we gave Monk the huge health boost you wish, they would swiftly move from damage-dealer to tank role, effectively shifting the function of the job. In addition to that, if they kept their damage capacity they would be vastly imbalanced in relation to the other classes, which cannot excel on both cases simultaneously. (allowing it to be thus inbalanced would lead to obliviating the need for the other classes)

And just because i'm not native to english and am also rambly, let me give a more succing version of my point:
1 - If they have a large HP pool, they become tanks and so their DD capacity needs to lower to become balanced with other classes.
2 - We already have two tank classes, and also two melee DDs, there is no need to move one DD to tank.