Who needs HP with a 45 second insta-heal button?



Who needs HP with a 45 second insta-heal button?



MNK has always been more about the high physical damage than about the HP. I know thats why i've used them whenever they are available in a FF game.


I've been using Monks in all of FF games as well and yes the High HP IS a characteristic of the job and I miss it as well.
I don't have high hopes for this to be impemented in version 2.0 but I want it to be done.

from my experience, the high hp of the monk in the early game was a simple way to show that the monk was tough to take down. When we have all these defensive and supportive abilities in XIV, we don't need plain HP stacking.

Thank you Rau for an intelligent answer. Although Monk does have some decent survivability in other ways, I still don't like the fact that SE seems to be straying from the classic archetypes. I'm old school, and like it that way. Also I don't see the harm in just adding better hp to monk as it stands. It don't have to have the highest hp of all the jobs. I would just like to see monk have at least higher hp than most jobs.


We won't get a big hp boost in this game. The simple fact is that it would unbalance the job too much. We already have incredible dd power and if we had a huge pool of hp to go with it then the job would be too overpowered. If we got the hp and lost some dd capability to balance it then the job would be useless. With more hp and less damage we'd just be a third rate war.


Actually, let me give you a good game design reason as to why Monk doesn't have that much HP.I was actually hoping/expecting Monk to have the highest hp, as to give it better survivability. Has high hp not been 1 of monk's staple characteristics true to the job? I fail to understand why that is missing. Hopefully in 2.0 monk will be adjusted to have more hp than most or all other jobs.
Originally, at least as far as memory serves me, Monk had always had really, really sub-par defense but enough HP to make up for it, also in their lack of suitable weapons, they had the ability to deal heavy damage without equipped weapons. However, single-player games don't nescessarily need to balance one character against another.
Now, this is an MMO, each different class needs to have their own function in a party. As it stands, we currently have two tanks, Paladin and Warrior. And we have two melee DDs, Dragoon and Monk. If we gave Monk the huge health boost you wish, they would swiftly move from damage-dealer to tank role, effectively shifting the function of the job. In addition to that, if they kept their damage capacity they would be vastly imbalanced in relation to the other classes, which cannot excel on both cases simultaneously. (allowing it to be thus inbalanced would lead to obliviating the need for the other classes)
And just because i'm not native to english and am also rambly, let me give a more succing version of my point:
1 - If they have a large HP pool, they become tanks and so their DD capacity needs to lower to become balanced with other classes.
2 - We already have two tank classes, and also two melee DDs, there is no need to move one DD to tank.

Ok thank you all for sharing your opinions. I have a better understanding of why SE has kept monk from a larger amount of hp. From what I gather from you all, by giving monk more hp as it stands it would give monk an unfair advantage and would not be balanced with other jobs. Some of you stated that monk simply does not need more hp. Some of you stated that they already have good enough survivability b/c of abilities such as second wind and even high evasion. Also some of you think that by adding more hp, it would make monk a tank. I have seen some threads about monk already playing the role of an "Evasion tank". So, by then adding even more hp to that would make monk unbalanced even more so. I agree,
however I do not like the fact that monk has such high evasion. Why not take away the uncharacteristic evasion and then give it the hp? It feels like SE is a step away from giving monk Treasure Hunter and maybe when they finally release a thief like class they will just give thief the high hp... b/c after all this isn't FF11, right Eikikiki? Also, giving monk more hp would not automatically make it a tank imo, especially if you took away some of that evasion. The fact that monk is so squishy makes it bad tank even with higher hp. Having high hp does not make any job a tank. What makes a tank a good tank imo is its ability to take hits w/o taking a ton of damage. So high def. and Vit. would be much better than a ton of hp. Wouldn't that just make whm have to cure bomb non-stop? So any idea that by giving monk more hp would make it a tank sounds ridiculous to me. I can admit that giving it a ton of hp + the current high evasion would be too much though. So I say take away the evasion and give it the hp.


MNK has more virtual HP in the form of enhanced Second Wind, if that's any consolation.

Put it more HP on mnk and lower defese. Problem solved?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



