Results -9 to 0 of 133

Threaded View

  1. #1
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80

    Healing Spells You Do Not Mind Being Removed in PvE

    We all know that all healer jobs are bloated with healing abilities. It's been a major complaint for some time now. I do believe that SE needs to get rid of some of healing spells or merge them with other abilities. Given how much praise the healers are receiving in PvP, I think now would be a good time to generate a debate on this topic.

    As a former WHM main, Cure I needs a trait that upgrades to Cure II. I think every WHM main can agree to this. I also wouldn't mind if SE outright removes Asylum.

    Merging the lily spells with Cure II and Medica would also be a good idea in my opinion. Whenever a lily is up, Cure II turns into Afflatus Solace and Medica becomes Afflatus Rapture. Perhaps have the WHM gain these Afflatus spells at an earlier level (maybe level 30). I give credit to Sarixis for this idea.

    I just started playing SGE, so I don't know what can be removed. But if anyone has any ideas on SGE or the other two healer jobs, feel free to discuss here.

    As of May 25th, 2024:

    I suggest the following changes to prevent button bloat issues in the future for WHM.

    Remove the "Free Cure" Trait
    Have Cure I upgrade to Cure II
    Have Medica I upgrade to Medica II (with reduced MP Cost and Heal Potency)
    Merge Benison with Aquaveil and leave it with two charges

    Since DT is coming out soon, this topic is still somewhat relevant. Healers are still bloated with too many healing abilities (and said healing abilities are too powerful). Let's discuss this again. Which Healing actions for all Healer Jobs would not mind being removed from the game or toned down to some degree
    (10)
    Last edited by currentlemon; 05-26-2024 at 12:18 AM.