***Please bare with me, I had to re-write this because @IdontPetLalas had a valid point. Context without explanation doesn’t make much sense and FF Fourms has a very small written character allowance. My explanation is here and my actual proposals are in Reply #3.
"They're still struggling to find Astros Identity." I just can not help but think that everyone (even the devs) forget a very important thing.
It's all code. Nothing is permanent. Should they decide to completely erase and remake Astro (or just healers), it is completely in their power to do so. It would not be the first time they've done that to a class; completely ignoring existing lore, fan favoritism, or the practicality of redoing years of coding history. The same can be said to making exceptions to rules or out right breaking rules of their game, which they've also done before. Please keep this in mind when you read the Card Proposals in Reply #3.
Moving on, if there was EVER a suggestion I wish they'd take to heart..
Drop the "Apply to One Person" System or "try something else".
Switching the Single Cards to Party Cards is my token suggestion. You can have complex game play without forcing Tab-Targeting outside of regular healer Spot and Mit healing.
Why I suggest Party Cards (applying an affect to more than 1 person) has nothing to do any personal dislike for the single-target system. I LOVE speed Astro because of it's mechanical complexity in the face of boring dps cards. I have the advantage of a Keyboard and a mouse. I'm fine with any iteration of Astro that they do; no matter how complex or mind-numb they make it.
I think exploring this idea could be an exciting new world; however, I have a couple of points on why I suggest this particularly extreme style of reboot.
1. The vast majority of the player base cannot say the same as me because they are on controller and have to go thou menus and lists just to select another player. This is a complete off putting introduction to any controller wanting to try Astro for the first time but never had to deal with interacting with menus with any frequency as Astro does. A solution to this is for everyone to continue to ignore this problem, as they have for 10 years. Even thou Raids and Dungeons are getting faster than ever.
Here's an example:
Me on PC to play 1 card : Draw, select, play, tab target boss, GCD, repeat process.
My Console Astro Friends: Draw, Menu, Scroll, Select, Party list, Select, Scroll, Player Select, Play, Tab- select boss, GCD, repeat process.
*edit note* It's been pointed out to me this is Console Hard Select and what Astros learn to do in Dungeons. This is how 3 out of 4 of my console friends raid even though I'm told this is wrong and not how they should be raiding even thou this is how the game taught them and one of those friends has been an Astro since Stormblood, long before I started playing. Is Lost-in-Translation an acceptable excuse for poor instruction? idk.
2. They can also ignore console Astros giving into getting a K/M to be on par with PC players w/o risking their health and sanity, which ea person has variable mileage on. It's no different than Devs ignoring a problem with the game and now we have people making 3rd Party tools for those problems.
3. They can also ignore that my Astro Console friends who continue being faithful to a controller are getting Gamer Carpal Tunnel at alarming rates when they play Astro for any sustained amount of time. I can go all day raiding as Astro and I'm approaching 40. My friends? I give all of them an Hour, 2 hours tops before their hands are out of commission and most of them are in their early to mid-20s. THAT is a very serious issue and poor game standpoint I CAN'T ignore for my own personal enjoyment of being able to speed Astro on a PC in the comfort of my own home, health risk free, no matter my preference.
So, while I know everyone wants to keep the "Single Player Cards" for complexities sake, I'd like to hear other thoughts on how to make Astro different but still Astro. People give into this misconception that different is impossible or change (no matter how extreme) would make the class boring.
It does not have to be this way.
My card proposals and class changes under the assumption of "Party Cards" are in Reply #3, which I had to move because of Forum limitations. Even if you don't like the Party buff idea, it's worth a shot in looking at some of the other card flavors up for discussion.