While i don't think much about those and mostly focus on combat classes, it wouldn't be a bad thing to introduce more crafting classes (or gathering, who knows), on the contrary (at least that's my opinion)
(And just in case, sorry for slight the topic deviation)
Personally I'd really like it if with 8.0 they only release 1 new range job and focus their energy on improving the others, especially tanks and healers.
Depends on what it does, if it becomes some mandatory buff option. you'll see omnicrafters generally lean/specialize into. If it becomes a General type Crafter that doesn't improve stats In a mandatory way. then idk.
It really just depends on what it'll do, what can it do that doesn't already exist/expanded on what is already existing. and is it enough to overturn the 8 existing, and turn it into 9(or 12)
won't deny that if they find it of merit, it could, but too many questions and what ifs for us to truly know.
[even if it expanded into what the new job specializations are in future expansions. it practically would make it mandatory, thus defeating purpose of specialization.]
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On topic, I don't mind the subcategorization of the Melee class. The stats are what make them different.
We kinda have the same for tanks and healers, except they aren't drastically tied to the three stats that separate them.
(Tanks being Sustain, or Damage. If we get two more jobs in them, they may change and make third form. and improve that alone when specializing.)
(Healers previously being Pure, Hybrid, Shield. Currently Pure/Shield. and in the future with two more jobs. it may yet again return to Pure/Hybrid/Shielding. Again improving diversity. But for the sake of today, remains the same. <while there is no other Hybrid to balance.>)
Let's be honest, if more melee came out, what does it actually provide to the game? More options to play with cannot be the sole answer cause adding more into other roles does the same options to play more.
[Cut and Dry, it would just be, cause you're unhappy, or even mad that the current jobs don't match your predictions or taste.]
If not the above, the below is true.
[You prefer Melee jobs, but all roles need to be catered too, just as much as Melee is. It basically forces Melee into everything, and if that stays the same. nothing much will change when specialization comes around.]
(Casters, Can use more definition on what their roles are, or what they do. Currently we have a 50/50 projected ResCaster+SpeedCast, and Longcaster+SelfDps. Two more could potentially expand what we see as Caster in their Currently limited form.)
(Ranged, could also diversify with three more jobs. We know players have complained about the confusion of what role MCH has. Dancer clearly supports, along with what Bard Does.
All before specialization. Could they split between Selfish, Support, another?)
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Edit:
What I forsee in the new jobs.
Tanks (2):
Anything really can fit in here. We already got a pretty clear Sustain, and Damage. While Damage/all tanks benefit from dancing near the edge. Another two could fill out bursting cause you're on the edge.(of a KO)
Healers (2): Like said before, could fill out with hybrid. and return the Shielding that some may have liked to AST. but then again, well see after their current Rework.
Melee (0): There is no need.
And also, I don't consider Corsair or any other job to really fill out the Dualities that already exist. With the Melee in each type being mirrors to each other in a way. Scouting being the highest mirrors due to their reflection of dual/dual+merge.
There is no real need for more.
Ranged (3): Can easily contain a Ranged Alchemical Job, while it could be Dots, we do not know how or if Dots will Survive two expansions.
There is also various niche tools of distant combat yet to be touched.
[Though I do not consider blitzball, or any sport like thing to be worthy of a job. But a full fledge game mode will be better.] [Let alone puppetmaster, which would be much more akin Beastmaster.]
Caster (2): Rounded off with two more will force the devs, but will also happily in their mind, set up the future specialization groundwork for the Role type.
Maybe even a Role That runs purely on/Majority in Dynamis.
[I do no consider Limited Jobs as part of this, and I don't recall seeing BLUs crystal in the Job Action Box of the Job Actions Video. But will need to see again to reconfirm. Limited jobs are basically Job Based Side Content. Meant to Have fun with and Work on. Whether that is what it is for you. is subjective. hopefully Beastmaster gives something for many to love. instead of Hate <when it comes to limited jobs>]
2 Tanks, 2 Healers, 0 Melee, 3 Ranged, 2 Casters.
Total of:
6 Tanks, 6 Healers, 6 Melee. 6 Ranged, 6 Casters.
Uniform and much easier to set into a type, and then Diversify. and Specialize.
Last edited by GTK0HLK; 05-25-2024 at 02:22 AM.
8.0 needs to be tank/healer and it just be the last ones for those roles. Make them play far different too. 9.0 can just be the last physical ranged DPS.
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