Viper unexpectedly piqued my interest.
Also i've recently fallen in love with RDM, and it's not changing much going forward, so that's nice.
Viper unexpectedly piqued my interest.
Also i've recently fallen in love with RDM, and it's not changing much going forward, so that's nice.
Am excited about AST getting card variety and less buttonbloat. WHM getting a dash and petals flying around from their heal. Everything else looks samey samey from the jobs I play.
The number of buttons AST has isn’t changing, if anything it’s getting one more button than it currently has
SCH: as I played every iteration: Updated effects though it will be interesting to see how the angel glam looks on male character models.
RDM: As it is a nice way to DPS and comfortable to play/
VIP/PCT: Both of these look interesting and i am looking forward to levelling through lower dungeons and really getting used to the gameplay than rush to level on a personal level.
SGE gets an AoE DoT. SCH also gets one... on a 2 min recast...
All the new animations look sick.
I will miss Bootshine tbh, that pow pow POW is still nice and chunky.
Ok, english is not my first language, maybe buttonbloat is the wrong word. I mean it gets less busy, since I dont have to throw out alot of cards every two minutes and keep track of who should get what in the same way.Ty!
Cautiously excited for pictomancer even if I'm probably not gonna main it.
Only job looking forward to is Beast Master.
My issue is that you only see it. You might get a description of what it does, but it's not as meaty as I would want it. Like we could see the tooltips of these new skills even if the potency and the durations are omitted. I think that would excite me more than seeing a cool move with barely any context to it. Especially since I'm going to be playing with lower effects because the effects are way too much. I don't want to be blinded while I play.
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