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  1. #1
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Yes take award's away for losing, that'll fix things.

    I'm kidding of course, i hope OP is too. D:
    (0)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Neoyoshi View Post
    Yes take award's away for losing, that'll fix things.

    I'm kidding of course, i hope OP is too. D:
    I'd be down for it, it'd get people actually wanting to win.
    (1)

  3. #3
    Player
    EmilySummerstar's Avatar
    Join Date
    Jan 2022
    Posts
    68
    Character
    Emily Summerstar
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    You might lose people from pvp if you give them no reward at all. It would be a lot of wasted time. What about just eliminating 2nd place?
    (0)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    I'd be down for it, it'd get people actually wanting to win.
    I wish I could find a different way to explain this so that you'd comprehend it. When you remove agency, "wanting" to win becomes completely detached from the actions of a solo queueing player. If what one is able to do has no impact on a result, wanting to win is as nebulous as wanting world peace or an end to child abuse. You have an incredibly distorted view of what a typical FL match looks like because the ones you are in are atypical simply by virtue of your presence. You create apathy. It's why I refuse to play with you and others like you.
    (1)

  5. #5
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by OliviaLugria View Post
    I'd be down for it, it'd get people actually wanting to win.
    I always go in wanting to win, i like mounts, i thought others did too. o__o
    (2)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  6. #6
    Player
    EvianYmir89's Avatar
    Join Date
    May 2022
    Location
    Girdania
    Posts
    45
    Character
    Evian Ymir
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Neoyoshi View Post
    Yes take award's away for losing, that'll fix things.

    I'm kidding of course, i hope OP is too. D:
    No, I stand by my comment. Especially during moogle tomes events. Legit ran across people afk running in shatter. How is that fair to the their teams when people know there’s zero punishment for that stuff
    (6)

  7. #7
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Neoyoshi View Post
    I always go in wanting to win, i like mounts, i thought others did too. o__o
    People want to win, but don't want to have to try to do so
    (4)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    People want to win, but don't want to have to try to do so
    No. They don't believe trying makes any difference. And they're mostly correct. Besides, now we've discovered FL is a venue for ERP, they've probably got better things to do. Talk about fraternizing with the enemy, eh?

    The only way to remove the people who are only interested in rewards is to remove rewards.

    Here's a scenario. I forget how the daily roulette XP works in detail, but it's probably the case that the most efficient (in terms of XP/hour) way of farming it in FL is to lose as quickly as possible. For an unstudied player, it's much easier to help the other team than to help your own. So rather than your "win at any cost" mentality, we have the "lose as fast as possible" mentality. If you're only there to get XP rapidly, that is a perfectly logical position.

    How would people achieve this goal? They'd form a premade! Four like-minded souls, rushing together to the nearest opposing DRK+ stack, gleefully diving in to the blender like the devout anticipating the rapture. (Maybe they'd all play DRK in the hope team members would follow them to their doom!) As their health bars drop to zero they all sing "Praise Olivia! Please take these points with our blessing! Brb after respawn."

    And maybe this is already happening.
    (2)

  9. #9
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    No. They don't believe trying makes any difference. And they're mostly correct.
    If trying didn't make a differance, why are premades winning more?
    (2)

  10. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    If trying didn't make a differance, why are premades winning more?
    You know the answer to that. The current rule and skill sets so favor the kind of coordinated burst that only* a premade can provide, that four such people "trying" creates a massive shift in expected win-rate for that team. That's the problem. It renders the efforts of the remaining 20 team members largely irrelevant. A more precise formulation may be that... I dunno... you may require half the remaining 20 to at least follow your waymarker, but is that "trying"? That'll happen simply because it's the path of least resistance. (Turning off your chat creates no noticeable degradation IME.) Some may be doing this because they recognize zerging is correct (I guess that's a form of "trying"?); others will do so because they are worried you might put them into detention.

    *And we can go round in circles all day about how that burst may be possible for randoms, and that there are effective premade counters, but the win-rate says everything. Assuming the field is your premade and 68 randoms, we can conclude many of those people are not trying. And yet you and your colleagues obtain win-rates massively exceeding par.

    That's all it takes. A French Maid and three minions.

    My guess is this is precisely why SE made the mode 24v24v24. It's far less intimidating for a complete novice to be one of a crowd. They figure (rightly), that while they won't be much help, if they just follow everyone else they are unlikely to do much harm. This is why my win-rate has always been within a couple of tenths of 33.3%, from the first time small numbers had been passed to make the number meaningful, to the 2500+ I've played since.

    And no doubt some PvP charmer is now going to tell me to "git gudder."

    SE has the party vs solo stats. They should act on them.
    (5)

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