That isn't too relevant to what I was saying anyway. I was making the general point that they make these changes in response to the community asking for "balance", then get attacked by said community for "homogenizing" everything.
My greatest experience is with tanks, so it is easier to use what is most on my mind as an example.I'd rather the topic stop getting warped around tank discussion
They could explain it in a little more detail on the job action list linked in the patch notes, in patch notes directly, since it's a little vague.What kind of changes would you like in regards to messaging job philosophy and changes? Do you think the current system is fine?
But tbh, if it's just a technical change that doesn't affect casual players, I think the players who want to know it will find out about it regardless even if it's only explained in a live letter. If it's a major rotation change, like PLD's, I feel like a casual player should get some sort of message in the game to explain why the entire thing changed mid-expansion... because it is the sort of thing that could pull the rug from under them.
It doesn't bother me personally too much if they don't explain it a bit better, because I feel like we know what their general philosophy is just from when they mention it in keynotes and expansion live letters. They want to make the rotations more approachable, more comfortable, easier to track what's going on instead of relying on status effects.
And if we didn't know that from keynotes and live letters: it's just kinda obvious. They don't want a player to feel stress, and that isn't just what Yoshi-P said recently, it's just obvious from how things like Blood of the Dragon, Greased Lightning, Darkside, Huton have been turned into traits over the years and positionals reduced. Or they want it to be balanced with another job. Or they did it for a raid reason that many raiders seem aware of (like how PLD's DoT-reliance was a problem with phase changes and having lots of ranged attacks wasn't a gain anymore).