Quote Originally Posted by Rozeee View Post
in 6.1 SAM's AoE ability Tenka Goken was changed from a targeted cone to a circle, citing ease of use and inconsistency within the job. I am presuming they're referring to things such as Guren (a line aoe) and Fuko (circle aoe). In contrast, RPR has the same issue with Plentiful Harvest (a line aoe) and their 123 aoe combo.
I remember at the time of the change, one of SAM's lower level abilities was still a cone but upgraded to a circle... which was real confusing when I was synced down.
why did PLD get reworked and not BLM. Did they not have the same issue?
I think it was the scale of the issue. PLD was struggling more with damage compared to other tanks even after several buffs, whereas BLM has just always been known as a high-DPS job.

Obviously this was a general problem with DoT-based jobs so they are addressing it on an expansion level by replacing rotation DoTs with a Dragon Kick > Bootshine type system or a symbol-type system to make multiple combos relevant still.
a healing over time effect has been added to Shake It Off.". Why did it need to be improved in the first place? Is shake it off not meant to be weak against DoTs just like divine veil?
Probably to match the general healing effect of Divine Veil which was added in EW.
How come divine veil not get the same treatment?
Questions like this are why so many things have been homogenized.
JP translation below done with DeepL.
If they just speak Japanese they'd probably read the Japanese forum. They don't like posting the same content in two language's forums though so I'd suggest not doing that.