In light of the recent reactions to the job trailer and general controversies regarding jobs in the past, I'd like it if we had more transparency regarding the job changes in the future. Attempt have been made in the past with things such as patch notes having an extra section, but it is not enough and decisions made are inconsistent with their reasoning.
For example, in 6.1 SAM's AoE ability Tenka Goken was changed from a targeted cone to a circle, citing ease of use and inconsistency within the job. I am presuming they're referring to things such as Guren (a line aoe) and Fuko (circle aoe). In contrast, RPR has the same issue with Plentiful Harvest (a line aoe) and their 123 aoe combo.
In 6.21 pre-rework PLD was underperforming in raid settings, as it has difficulty in outputting damage during burst windows due to being a sustained DPS job and their advantage of maintaining uptime is lessened. To alleviate this, PLD has been reworked. In patch 6.28 and 6.4, BLM's potency and enochian has been buffed due to it being a sustain job and underperforming when compared to other DPS jobs, why did PLD get reworked and not BLM. Did they not have the same issue?
The wording of the page I listed is also very lackluster. It does not explain why the changes are made, only the purpose of the change. For example, "To improve defense against damage over time effects, a healing over time effect has been added to Shake It Off.". Why did it need to be improved in the first place? Is shake it off not meant to be weak against DoTs just like divine veil? How come divine veil not get the same treatment?
To be clear, I am not advocating for any of these changes to materialize. Simply asking for the reasoning why this is so inconsistent. Job design decisions are always controversial, therefore any changes should have strong reasoning coupled to them.
JP translation below done with DeepL. I've replaced some terms for ease of reading, but the tone is probably too aggressive due to it being automatically translated.