Quote Originally Posted by Arkdra View Post
It's a cool design and one of the things that drew me to reaper since I figured it would mean I would have more to do on trash packs than samurai. In actual play, what it usually worked out to was overcapping gauge and generally being annoyed. Which funnily enough, is a reaper specific problem, can't spend gauge while enshrouded. Go figure.

Anyway, sure, why not? Could be fun. But I would swear you are one of those anti-homogenization people so I find this post hilarious.
I'm confused why you'd call this homogenization (did you read the specific mention about not making everybody into RPR?), but glad to entertain I guess, never mind that I said anything.

Sometimes I feel like making threads to praise what I find positive in the current design. I have already done it for other things, like Harrowing Hell. Would you like me to get more into a more convenient binary state of posting so that you can neatly label me a design reactionary perhaps?

Quote Originally Posted by Jeeqbit View Post
There used to be many such abilities in Heavensward. I never liked them. "Use this ability in the mere moments an enemy is about to die and gain." or "You can only use this ability when they're nearly dead."

A lot of people just didn't use those abilities, couldn't be bothered to use them, or found them a waste of hotbar space.
I mean, sole survivor was pretty good. People don't use abilities even today, and you'll always find people not using this or that. I'm sorry but I find your argument disingenuous, especially since you can just make said abilities a lot more usable by being very generous with timers and/or reapplicable easily (like death design). And some of those examples wouldn't even need timers.