Quote Originally Posted by Valence View Post
I'm confused why you'd call this homogenization (did you read the specific mention about not making everybody into RPR?), but glad to entertain I guess, never mind that I said anything.
Sometimes I feel like making threads to praise what I find positive in the current design. I have already done it for other things, like Harrowing Hell. Would you like me to get more into a more convenient binary state of posting so that you can neatly label me a design reactionary perhaps?
Naw, I don't think you're a design reactionary, or I would have blocked you. So mea culpa, could use Shoha 2 to apply a debuff that triggers something on enemy death. The differentiation would at least finally justify shoha 2's existence. The trick is what do you get?

If it's kenki it's pretty much 1:1 with soul gauge so it doesn't really meet the spirit of your idea.

Could be shoha pips, still pretty close to kenki but at least it would let you shoha more often. Shoha is a cool skill that you don't really get to use often enough I feel.

Could have it reduce cooldown on something, Gurren or Meikyo I suppose. But given the current 2 minute design, this would probably just be kind of annoying ultimately. Like the dungeons are mostly designed to have you show up at the boss door ready to 2 minute and this would definitely mess with that.

Alternately, and this would be hot garbage, but if you dump midare, senei, and ogi namakiri into 1 non-boss monster, they become zantetsuken ready and you can just kill them. This is like 6gcd's of single target damage in an aoe situation to kill 1 monster, thus making everybody elses aoe's less efficient so this is clearly suboptimal and bad. But it would be cool.