Offensive wind ninjutsu
No more awkwardness when cutscene/untargetable/death causes Huton to drop (Huraijin was a good try)
No more pain burning a ninjutsu to reapply Huton in lvl 50 content
NIN eats good for another expansion![]()
Offensive wind ninjutsu
No more awkwardness when cutscene/untargetable/death causes Huton to drop (Huraijin was a good try)
No more pain burning a ninjutsu to reapply Huton in lvl 50 content
NIN eats good for another expansion![]()
Eh as someone who used to be a nin main, i don't like that the buff is just another trait. Doesn't really feel like anything. On top of that the ninjitsu is only "wind" in aesthetic without actual elemental affinities or some kind of ability behind it. Just another button for another attack in a rotation.
Yeah that's what 50 content needed, fewer buttons to press.
he/him
They gave me a new jutsu
Didn’t take hit on away
New management
So far not bad but I do worry that the new gauge is going to be bland in comparison if it’s just hey you should use armor crush and then hey you should us AE that’s lame
It honestly probably has more nuanced application then maintaining Huton because now you'll probably want to be entering burst phases with as many kunai as possible where as before you'd just want to have enough remaining duration to not have to Armor Crush during a burst.
Good change, wonder what, if anything, they will do with hurajin?
And never have to think about how to spend a resource. Less thinking isn't a good change.
I don't respect your opinion and wielding the word 'busywork' like a talisman won't add engagement or decision-making back to 50 NIN. 'Busywork' is what people always crow about when systems that they personally dislike are removed, but the accumulated effect is that the MSQ is now miserably gameplay-free for the first 200 hours.
The whole point of a videogame is to confront the player with artificial systems to navigate.
he/him
That's because all fights follow simple scripts that we have done a thousand times over. The number of different buttons we have to press can't possibly change that, the game's very design philosophy renders it unable to present any engaging combat gameplay.I don't respect your opinion and wielding the word 'busywork' like a talisman won't add engagement or decision-making back to 50 NIN. 'Busywork' is what people always crow about when systems that they personally dislike are removed, but the accumulated effect is that the MSQ is now miserably gameplay-free for the first 200 hours.
Yeah, and FFXIV is pretty bad at creating artificial systems that are interesting to navigate.The whole point of a videogame is to confront the player with artificial systems to navigate.
But enough talk about normals!That's because all fights follow simple scripts that we have done a thousand times over. The number of different buttons we have to press can't possibly change that, the game's very design philosophy renders it unable to present any engaging combat gameplay.
Yeah, and FFXIV is pretty bad at creating artificial systems that are interesting to navigate.
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