Quote Originally Posted by Kamishawe View Post
It would be nice if you did a second survey asking what types of effect people like in the cards.

I'd love more Utility, Reduction, GCD Haste or Movement Speed cards over a silly dps card when they can just boost Divination for Party DPS buffs instead of opening the can of worms known as Dps cards.

I personally would love getting rid of Solo cards for Group affect cards eliminating the need for tab targeting.

People saying they liked HW/STB and DT isn't very helpful, nor is asking what cards they liked best since there's been 3 different iterations of them and they all meant something different under the same names.
Sadly XIV's combat system won't really allow for many 'creative' utility effects beyond damage.

Things we already have:
- Damage reduction, both offensive and defensive
- Movement Speed
- Movement displacement (gap closers, teleports, etc)
- MP regen (which is kind of meaningless)
- Increased healing taken

I'm not quite sure what else we could have. Thought about vulnerability / damage down stack cleanse, but that would have to be tied to a big cooldown.

Actually if they said they want to focus on better encounters for DT, hopefully we'll see new utility niches emerge based on that.