You know what's cards with no rng that come back up every 60s?
Standard OGCD cooldowns.




You know what's cards with no rng that come back up every 60s?
Standard OGCD cooldowns.

Last edited by Kamishawe; 05-24-2024 at 07:29 AM.



This is my biggest complaint about the card system they're planning.
RANT: I 100% do not envy the devs in trying to find a compromise for those that have their pitchforks over a bunch ofuselessniche cardsthat no one ever used except in savage or because yeah definitely the tank needed that little extra buff in that one boss fight that no one remembersthat players used in specific situations and other players that enjoy the mini game but don't want to spend 5mins before big pulls for balance / want that nice serotonin rush seeing 3 dps buffed before a pull with the current system.
I really enjoyed the card system as it was. It took the ingame meta of looking for dps and made into a fun little mini game between ranged / melee. It was a bit simple, but it was simple enough I had something fun to do while healing and pressing 1.
FEEDBACK: My biggest concern with this new feature is the 60sec cooldown. This 100% just makes these cards OGCDs. There's nothing special about them. They're just lame OGCDs. It's sad, but I honestly wouldn't even know how to build upon the system they have now without upsetting every other healer with how unbalanced AST is with buffing.
Sadly, that's all I got. Just concerns without solutions. I hope they look at this system again and reconsider the long cooldown and the no rng aspect they've added.
Last edited by LittleArrow; 05-24-2024 at 11:26 AM.




There is no compromise to be had with players that don't understand that rng is inherently tied to the core identity of a job. I've suffered it with MCH enough already.
Rng generates choices, agency and delinearizes fights to add variety and spice every run. If you're not ready to accept that as a player, then the job is probably not for you. Trying to force the devs into changing it so that you can enjoy it by definition makes you a threat to my very enjoyment of the job that I main. Well, I main MCH, not AST, but you get the idea.


I do have fond memories of using an extended Bole card on the tank in a dungeon run and just throwing a regen on them and then it was carefree gravity all day. The reason that was satisfying was that I had aligned the cards correctly to be able to use a spell like gravity without worry, now it's just using gravity all the time because that's all there is to do. During the HW and StB expansions AST had a lot of agency and variety with Royal Road and then with Lord/Lady that gave the cards a great deal of flexibility. People in high end content insisted on the Balance card not to clear content, but to pad parses and give them higher numbers on FF logs.This is my biggest complaint about the card system they're planning.
RANT: I 100% do not envy the devs in trying to find a compromise for those that have their pitchforks over a bunch ofuselessniche cardsthat no one ever used except in savage or because yeah definitely the tank needed that little extra buff in that one boss fight that no one remembersthat players used in specific situations and other players that enjoy the mini game but don't want to spend 5mins before big pulls for balance / want that nice serotonin rush seeing 3 dps buffed before a pull with the current system.
I really enjoyed the card system as it was. It took the ingame meta of looking for dps and made into a fun little mini game between ranged / melee. It was a bit simple, but it was simple enough I had something fun to do while healing and pressing 1.
FEEDBACK: My biggest concern with this new feature is the 60sec cooldown. This 100% just makes these cards OGCDs. There's nothing special about them. They're just lame OGCDs. It's sad, but I honestly wouldn't even know how to build upon the system they have now without upsetting every other healer with how unbalanced AST is with buffing.
Sadly, that's all I got. Just concerns without solutions. I hope they look at this system again and reconsider the long cooldown and the no rng aspect they've added.
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