Quote Originally Posted by IDontPetLalas View Post
No, personally I didn't "hate very minute of ShB/EW Astro", Shb was OK, however with the changes in EW it was time to switch to SGE or SCH. Depending upon the changes in DT, other ASTs may also switch..or not. No point in hating a job, it'll be more likely that some new healers might pick it up.

By the way, I agree with you, you can't please everyone, you're better off having a design and staying true to some core concepts rather than continually reinventing it. You can still change, but you'll really piss off your players if you keep reinventing something.
I may have been a Scholar first, Astro second during Stormblood, but I did play a lot of it. I myself did hate ShB/EW Astro because the cards being disfigured into the same thing completely defeated the entire purpose in my eyes. If all your cards do the same thing, what is the point of having a card system in the first place? Why not just gut the cards completely and replace it with 2 charges of "Bravery: Increase own or target party member's damage dealt by 6% for 15 seconds"?

The argument would be that that solution removes the card system completely, but I don't entirely agree. Because the card system was only a card system in name only. it was disguised as some sort of RNG card system when in reality, it was just the Bravery example above, but made ridiculously convoluted for the sake of trying to pretend the card system still existed when it actually didn't. Personally, I would rather have 6 different, unique cards that have different purposes and benefit jobs differently at the cost of RNG then 6 cards with almost identical tool tips held together by silly string. Doesn't mean this isn't something we can improve on or that it's better than what came before, but I definitely won't say it's worse than the last two expansions of lies and deception. But I also gave up on Astro long ago anyway, so what does my opinion really matter for?