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  1. #1
    Player
    Jovakim's Avatar
    Join Date
    Dec 2020
    Posts
    25
    Character
    Joahkiin Dovahkiin
    World
    Goblin
    Main Class
    Pictomancer Lv 100
    Thank you for doing this survey Ty!

    I would have liked to see questions about whether people enjoy the busyness of the job. I honestly would rate that higher above the qualities you listed (RNG, variety, and balance/consistency).

    From what we've seen, it seems like the changes to Dawntrail are taking away all that busyness I like so much about Astro.


    I'd also like to point out, that unlike me, the majority seems to rate variety much higher than everything else. I assume you people must've hated every second of ShB/EW Astro then, huh?

    I wouldn't mind variety as long as I have busy moments within the fight to buff multiple players' damage.
    It could work if they separate the utility/healing of the Major Arcana from the damage buffs and relocate them to the Minor Arcana. Just a thought.


    These Dawntrail changes are trying to please both the HW/StB fans and the RNG haters. You can't please everyone without turning the job into a mess. I'm super disappointed.
    (2)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jovakim View Post
    Thank you for doing this survey Ty!

    I would have liked to see questions about whether people enjoy the busyness of the job. I honestly would rate that higher above the qualities you listed (RNG, variety, and balance/consistency).

    From what we've seen, it seems like the changes to Dawntrail are taking away all that busyness I like so much about Astro.


    I'd also like to point out, that unlike me, the majority seems to rate variety much higher than everything else. I assume you people must've hated every second of ShB/EW Astro then, huh?

    I wouldn't mind variety as long as I have busy moments within the fight to buff multiple players' damage.
    It could work if they separate the utility/healing of the Major Arcana from the damage buffs and relocate them to the Minor Arcana. Just a thought.


    These Dawntrail changes are trying to please both the HW/StB fans and the RNG haters. You can't please everyone without turning the job into a mess. I'm super disappointed.
    No, personally I didn't "hate very minute of ShB/EW Astro", Shb was OK, however with the changes in EW it was time to switch to SGE or SCH. Depending upon the changes in DT, other ASTs may also switch..or not. No point in hating a job, it'll be more likely that some new healers might pick it up.

    By the way, I agree with you, you can't please everyone, you're better off having a design and staying true to some core concepts rather than continually reinventing it. You can still change, but you'll really piss off your players if you keep reinventing something.
    (2)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    No, personally I didn't "hate very minute of ShB/EW Astro", Shb was OK, however with the changes in EW it was time to switch to SGE or SCH. Depending upon the changes in DT, other ASTs may also switch..or not. No point in hating a job, it'll be more likely that some new healers might pick it up.

    By the way, I agree with you, you can't please everyone, you're better off having a design and staying true to some core concepts rather than continually reinventing it. You can still change, but you'll really piss off your players if you keep reinventing something.
    I may have been a Scholar first, Astro second during Stormblood, but I did play a lot of it. I myself did hate ShB/EW Astro because the cards being disfigured into the same thing completely defeated the entire purpose in my eyes. If all your cards do the same thing, what is the point of having a card system in the first place? Why not just gut the cards completely and replace it with 2 charges of "Bravery: Increase own or target party member's damage dealt by 6% for 15 seconds"?

    The argument would be that that solution removes the card system completely, but I don't entirely agree. Because the card system was only a card system in name only. it was disguised as some sort of RNG card system when in reality, it was just the Bravery example above, but made ridiculously convoluted for the sake of trying to pretend the card system still existed when it actually didn't. Personally, I would rather have 6 different, unique cards that have different purposes and benefit jobs differently at the cost of RNG then 6 cards with almost identical tool tips held together by silly string. Doesn't mean this isn't something we can improve on or that it's better than what came before, but I definitely won't say it's worse than the last two expansions of lies and deception. But I also gave up on Astro long ago anyway, so what does my opinion really matter for?
    (6)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.