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  1. #1
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    119
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2

    Robbing gap closers of damage makes the game even less fun.

    DRG's Spineshatter dive, PLD's Intervene etc are announced for having their damage taken off, leaving them as just a gap closer.

    Just. Leave. Things. Alone.

    Controller players especially are able to enjoy using the 2 Spineshatters and Dragonfire Dive to chain bounce 3 enemies (switching targets between each action), more fun after 180+ Elusive jumping towards them beforehand. Why remove fun? There is no valid reason to remove the damage the gap closers do. This so game is going to drop off so hard if this Nintendo Mentality continues to be applied to the game. Far more often than not, the fun you have in any game is the fun you make for yourself, not the fun that's been 'planned' for you. Even in it's current state, I cannot recommend this game to anyone and will probably start actively warning people away from this dying game. There is a certain worrying symbolism in targetting this random aspect of the game and taking it away, as any other random fun thing could get deleted from the game if they notice it. The future of this game is sadly just more and more restrictions and gameplay funnelling.
    (14)

  2. #2
    Player
    Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,627
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Dancer Lv 60
    Its true there was no good reason to do that and i wonder if that will hit me as RDM as well... IDK why they always that the fun things. It was also really satisfying to finish of that random trashmob with an nice jump. And... does the new gabcloser even generate hate as well?
    (3)

  3. #3
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Would you rather have spineshatter dive or 2 charges of dragonfire dive on a 60 second cooldown? For single target potency having two charges of spineshatter forces them to keep dragonfire dive as a 120 second cooldown with one charge to keep the job balanced.

    Personally I'd rather be using dragonfire dive more. It's a cooler button to press, has a way better animation, and way more utility in trash pulls.

    To each their own though.
    (8)

  4. 05-21-2024 08:20 AM

  5. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Make the DRG gap closer a jump and speed it up and leave it at 0 dmg and I'm fine with it.
    (9)

  6. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Willemdarke View Post
    I, personally, like the change. This way "movement abilities" can actually be saved for movement, rather than being a weave in the rotation. Some jobs may be slightly less busy during burst, but perhaps they will increase charges to other skills to compensate for the damage, not to mention new lvl 100 abilities. We just don't know yet.

    But for dragoon specifically, the gap closer should have surely been a jump, not a dash. I don't like the idea of gap closers being homogenised across jobs.
    I surely agree with this. Tying damage to movement actions just completely defeat the idea of utility. Might as well just turn them into yet another common damaging oGCD since you can't actually utilise the gap closer in an optimized situation.

    Just ask RDM players how many times they get to use Displacement? Now, imagine if that action was detached from Engagement and had no damage component. I could see many situational uses since it would have minimal impact on your damage.
    (18)

  7. #6
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Zofian View Post
    There is no valid reason to remove the damage the gap closers do.
    This is the valid reason:
    Quote Originally Posted by Willemdarke View Post
    This way "movement abilities" can actually be saved for movement, rather than being a weave in the rotation.
    (23)

  8. #7
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ZiraZ View Post
    Make the DRG gap closer a jump and speed it up and leave it at 0 dmg and I'm fine with it.
    Yeah, dunno why they felt the need to replace spineshatter dive with a non-jump movement ability when they really just needed to delete the potency off of spineshatter and maybe fiddle with the cd/charges a bit.
    (4)

  9. #8
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    What is fun is being able to use Hell's Ingress or En Avant whenever I want to mitigate or even trivialize mechanics. What isn't fun is either having 0 movement options because I dumped all of them in the 2 minute window, or knowing I wasted damage to hold one to resolve a mechanic that was built to be resolved with out it anyways. You can make an argument about losing an ogcd to push, but it should never have been a movement tool in the first place. Movement tools should be for movement, not banked and dumped for an extra 100 potency or whatever.
    (21)

  10. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,755
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    where did it say PLD's Intervene would be took off... from the live action trailer it still looked like it hit the enemy.
    (0)

  11. #10
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Arkdra View Post
    Yeah, dunno why they felt the need to replace spineshatter dive with a non-jump movement ability when they really just needed to delete the potency off of spineshatter and maybe fiddle with the cd/charges a bit.
    Necessary so that you can Hell's Egress Elusive Jump away from the target to dodge a PBAoE and then Regress Spineshatter Dash back in with no animation lock for easy free uptime.

    Meleewalker design will never end.
    (1)
    he/him

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