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  1. #1
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90

    its not about whether SMN has Resurrection or not

    its more about how the healers are supposed to be the master when it comes to healing, including raising.
    The debate whether SMN needs to keep Resurrection or not wouldnt appear if Healer's raises are superior in a way. Currently the master of raising is ironically not any of the healers, but RDM, due to dual cast works on Verraise.
    The healers' raising efficiency, meanwhile, is just on par with SMN.

    So the better solution for the whole thing is: improve healer's raise.
    make it so the efficiency of raising be like healers>RDM>SMN

    some options that they can do:
    - make RDM dual cast not work on Verraise
    - make SMN Resurrection only available during Phoenix trance
    - make SMN resurrection has 5 minutes CD
    - make healers' raise only 2.5s cast time
    - turn healers' raise to full raise (raise to full HP)
    - make healer's raise has no weakened state
    - etc
    - etc

    those are some example, the point being healers should be the master of raising, SMN & RDM can keep their raise for their job identity and utility as long as they're not better at raising than the healers.

    EDIT 1: but if after all that, ppl still choose to recruit RDM & SMN more than BLM due to their 'raise' utility, then maybe its time to add a similar utility on BLM too, something that can save the run when things go wrong, but not a 'raise', since BLM shouldnt have a raise. idk maybe something like 'sacrifice'?

    EDIT 2: an important addition
    (22)
    Last edited by Ianmaru; 05-26-2024 at 03:45 PM. Reason: added the last sentence

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Yep! They can keep the raises (especially RDM's as it adds to their job fantasy), but with a very restrictive usage that it turns into just a job perk rather than an identity defining element.

    My solutions for both of them are similar: Add in a 180s. And if SMN's Ressurection is ought to be the "ugly cousin", they can make it instant cast, but only usable up to 40s after you summon Phoenix.
    (5)

  3. #3
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    well even if RDM & SMN raises stay as it is (7s casts, no CD), but dual cast no longer works on verraise, and maybe make them only has 1 HP after getting raised, and meanwhile the healers raise would be 2.5s casts + 50% HP healing, that would already be enough to make the healers raises superior.
    if then ppl still complain, then make their raises have 3minutes CD as you said. and ofc with the raise nerf, comes the DPS performance buff, so ppl would definitely stop complaining completely.
    (1)
    Last edited by Ianmaru; 05-22-2024 at 08:44 PM.

  4. #4
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Rdm should either loose Raise or have massive recast timer. Same for smn. And I also suggested this too to my bf to make healer res full hp
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,784
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Summoner & RDM rez should have a 240s cooldown. This way it stays primary the healers job but can be useful in a pinch.

    Resulting in drastically lowering the rez utility on SMN/RDM, they could add more utility and buff the damage of the two jobs, personally I still think summoner would need more casts per minute if you were to put it even close to black mage, because the mobility is very drastically different.
    (2)

  6. #6
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,712
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    You guys are the epitome of anti-fun.
    (15)

  7. #7
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    People really exaggerate how much raises matter outside casual content.
    (8)

  8. #8
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    553
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    I like these ideas.
    (2)

  9. #9
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Reducing the number of rezzes available puts a lot of pressure on healers to know all the insta-kills and gotchas or else their group probably wipes to attrition. That's not a good combo considering how the healer role has been dumbed down and loaded up with free heals to the point that it's aimed at poor players.

    CBU3's goal since ShB seems to be to reduce the dependence the healer trinity role to a bare minimum (which I don't agree with but that's a tangent) so I'm not sure why they'd do these changes in pursuit of some 'master of resurrection' role fantasy that makes healers more able to sandbag their groups.
    (0)
    he/him

  10. #10
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    584
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    i don't think the timer should change but the mp used to raise should like healer have the same amount but both smn and red mage use 5k each
    (0)

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