Quote Originally Posted by vetch View Post
Common crafting materials didn't have a 1% drop rate in EverQuest, only rare magic items from rare spawns. Common items were either all over the place in EQ or you could buy them from vendors directly.

Instead of forcing players to choose between three boring options, the better solution would be for CBU3 to undo the poor decision they made to triple the leather recipe requirements in Heavensward, and go back to the ARR system of 1 hide = 1 leather. Suddenly it doesn't matter as much if you only get a hide drop every few kills.
This thank you absolutely this, these people saying why dont you just do this are stupid and ignorant that not everyone lives in the game and are apologists to a bad system!!