this complaint is nothing new, but neither has anything been done about it. were still 3 years on from the first set of gil sinks and people have nothing to spend there money on. i have now accumulated 300Mil, but for all the worth it has, it might as well be 300gil.
i want money to have value again outside of housing, perhaps a house should have rent/mortgages/land fees. There must be a way without just increasing taxes all the time. perhaps bring them back for relics like in ARR. or find a way that doesnt punish the poorer. the msq and dalies also give ridiculous amounts of money and tbh that should also be nerfed. gil is so plentiful now.. its completely worthless...
and i know i will get the comments "give it to me then" for what? so u can buy everything too then wind up with the exact same problem? what will you do then? horde it untill you need 10 retainers to hold all your cash
i believe in wow gear from high end content cant be sold, giving high end content value and if more people would rather buy it than get it. the value is only driven up.
perhaps then thats also the answer? making BIS high end gear tradable. it wont be cheap, and most will never afford it. but a lot will. and so gil will be valuable again, and. so will raiding... either because you can win it and sell it, or because you have to do it to get around buying it. this would also help those gearing up alt jobs. to just.. buy it.. RuneScape geniously incorporates gold into its leveling process. with quests and levels requiring gold i to attain. mobs on the overworld will drop gear thats decent enough to facilitate better gear in the future making mob farming more valuable too. because if it now cost gold to get into savage? and ultimate. perhaps weapons should have commodity costs.. bows requiring arrows that need purchasing, guns that need bullets. swords requiring sharpening. magical items requiring charges. if savage weapons cost commodity's from said savage.. then the savage is replayable. and it wouldnt be loot rolled. it would be 1 token you get for each clear, that can be spent on enough charges to get you by perhaps high end content could require more of these charges, meaning the harder you play the harder you have to play.. or pay.
i like the bow design in MH - every bow can take 90% of ammo. but some high end bows need high end ammo. what if the tome vendor in each zone sold "level ?? basic weapon materials" and the ex gave "level ?? extreme weapon materials" and the savage gave "level ?? savage weapon materials" and the ultimate gave "level ?? ultimate weapon materials" being able to buy and sell these would pump a lot of value back into the game and back into high end content.
now these are just ideas. and it can and will be done better, but i think this idea path could be 1 possible solution