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  1. #1
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100

    Gil is worthless.

    this complaint is nothing new, but neither has anything been done about it. were still 3 years on from the first set of gil sinks and people have nothing to spend there money on. i have now accumulated 300Mil, but for all the worth it has, it might as well be 300gil.

    i want money to have value again outside of housing, perhaps a house should have rent/mortgages/land fees. There must be a way without just increasing taxes all the time. perhaps bring them back for relics like in ARR. or find a way that doesnt punish the poorer. the msq and dalies also give ridiculous amounts of money and tbh that should also be nerfed. gil is so plentiful now.. its completely worthless...

    and i know i will get the comments "give it to me then" for what? so u can buy everything too then wind up with the exact same problem? what will you do then? horde it untill you need 10 retainers to hold all your cash

    i believe in wow gear from high end content cant be sold, giving high end content value and if more people would rather buy it than get it. the value is only driven up.

    perhaps then thats also the answer? making BIS high end gear tradable. it wont be cheap, and most will never afford it. but a lot will. and so gil will be valuable again, and. so will raiding... either because you can win it and sell it, or because you have to do it to get around buying it. this would also help those gearing up alt jobs. to just.. buy it.. RuneScape geniously incorporates gold into its leveling process. with quests and levels requiring gold i to attain. mobs on the overworld will drop gear thats decent enough to facilitate better gear in the future making mob farming more valuable too. because if it now cost gold to get into savage? and ultimate. perhaps weapons should have commodity costs.. bows requiring arrows that need purchasing, guns that need bullets. swords requiring sharpening. magical items requiring charges. if savage weapons cost commodity's from said savage.. then the savage is replayable. and it wouldnt be loot rolled. it would be 1 token you get for each clear, that can be spent on enough charges to get you by perhaps high end content could require more of these charges, meaning the harder you play the harder you have to play.. or pay.

    i like the bow design in MH - every bow can take 90% of ammo. but some high end bows need high end ammo. what if the tome vendor in each zone sold "level ?? basic weapon materials" and the ex gave "level ?? extreme weapon materials" and the savage gave "level ?? savage weapon materials" and the ultimate gave "level ?? ultimate weapon materials" being able to buy and sell these would pump a lot of value back into the game and back into high end content.

    now these are just ideas. and it can and will be done better, but i think this idea path could be 1 possible solution
    (1)
    Last edited by sindriiisgaming; 05-20-2024 at 06:25 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #2
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    I don’t think there is a solution cause you can bring out like another 20 Gil sink mounts or other means to dump currency and for what? You’ll get to the same outcome eventually. Final Fantasy across the board Gil becomes meaningless after a short while. Just like potions etc in 14 like what’s there point after the first like 20 levels. I’m not really sure what can be done to address it because people with 100s of million will still buy it all up and be back to the same problem.
    (2)

  3. #3
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CStrife912 View Post
    I don’t think there is a solution cause you can bring out like another 20 Gil sink mounts or other means to dump currency and for what? You’ll get to the same outcome eventually. Final Fantasy across the board Gil becomes meaningless after a short while. Just like potions etc in 14 like what’s there point after the first like 20 levels. I’m not really sure what can be done to address it because people with 100s of million will still buy it all up and be back to the same problem.
    i believe in wow that gold is extremely valuable and when i played runescape getting your first mil was an insane achievement. the reason it works in osrs is because everything costs GP and nothing gives any. making it a legitimately scarce commodity of extreme value. and tbh id argue that bonds and gold farmers didnt really impact this because its still really hard to accumulate any early on. runescape is also really clever in how it uses new items and gold together. for example when i stopped playing, the BIS for a ranger wasa toxic blowpipe, to beat zulrah and get 1 of these, you needed to be super high level, or.. buy a blowpipe. this made zulrah both killable with and without gold. also, even if you killed it, the blow pipe required fangs, and those didnt come cheap either. because zulrahs blowpipe was in high circulation, the majority of players purchased it, and the fangs were rarely in circulation.driving the value of the pipe up enormously.
    (1)
    Last edited by sindriiisgaming; 05-20-2024 at 06:03 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  4. #4
    Player
    Isurith's Avatar
    Join Date
    Apr 2024
    Posts
    36
    Character
    Sorocan Dotharl
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Gold have value in WoW for 2 main reasons :

    Token. You can pay your sub with golds, so obviously it's valuable all the time.

    PVE consumables. There is more consumables to have, they're shorter, cost more to craft and some of them disappear when you die, forcing you to consume again between each wipe.

    I'd argue the token is a great thing, with some bad side effect so it's hard to tell in the grand scheme of things.
    But raid consumables on WoW are a huge pain and I really don't want that for FF.

    So in the end, comparison is short.
    (6)

  5. #5
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Why does gil need to have value?
    (36)

  6. #6
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Reinha View Post
    Why does gil need to have value?
    why does money in the real world need to have value. im no economist, but if money exists in an economy and it doesnt do anything, then it essentially becomes a usless commodity that players feels doesnt serve a purpose.
    according to some studies i found by ACTUAL economists, real money has its value because it has a level of trust in it, that we trust that with this token we can have the item we desire immediately, or even items we couldnt normally have at all. luxury and lifestyle improvements. i think its the same in games. people want money to feel valuable, to have this trust, and when it doesnt. they feel neglected or deprived. in games. currency servers important roles in locking the players put of certian content, making you NEEED to play the game, just like irl money locks you out of living on hawaii in a 5* appartment
    (2)
    Last edited by sindriiisgaming; 05-20-2024 at 07:15 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  7. #7
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    and i know i will get the comments "give it to me then" for what? so u can buy everything too then wind up with the exact same problem? what will you do then? horde it untill you need 10 retainers to hold all your cash
    Give it to me then.
    (22)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  8. #8
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    344
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    making BIS high end gear tradable. it wont be cheap, and most will never afford it. but a lot will. and so gil will be valuable again,
    It won't make gil suddenly 'more valuable', people already pay mercenaries for clears in order to obtain gear for vanity gear and titles in both savage + ulti.

    Gil is only worthless if you have nothing to spend it on.
    The value of gil in this game differs per person, one player may happily pay a certain amount for one item or service, whereas another player may turn their nose up at the thought of paying gil for it
    (13)

  9. #9
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    real money has its value because it has a level of trust in it, that we trust that with this token we can have the item we desire immediately, or even items we couldnt normally have at all. luxury and lifestyle improvements. i think its the same in games. people want money to feel valuable, to have this trust, and when it doesnt. they feel neglected or deprived.
    Gil already does this. I've bought all tradeable mounts, minions, bardings, hairstyles, music and emotes I couldn't be bothered to farm. Also many glamours. The market board is a great way to get luxury items and everyone can trust that they can buy those items with gil.

    Quote Originally Posted by sindriiisgaming View Post
    in games. currency servers important roles in locking the players put of certian content, making you NEEED to play the game, just like irl money locks you out of living on hawaii in a 5* appartment
    Then your argument isn't that gil doesn't have value, it's that you want to make everyone poorer so that they are stuck in a treadmill of having to play the game to get gil which they need in order to enjoy other aspects of the game.

    Making everyone work harder for basic necessities or luxury goods not only sucks the life out of people, but also induces crime in real life. All this would do is make people resort to RMT to get the enjoyment this game should be providing with ease since that's the entire point of games.
    (32)

  10. #10
    Player
    Kumacurry's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    7
    Character
    Trea Wayfarer
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    why does money in the real world need to have value. im no economist, but if money exists in an economy and it doesnt do anything, then it essentially becomes a usless commodity that players feels doesnt serve a purpose.
    according to some studies i found by ACTUAL economists, real money has its value because it has a level of trust in it, that we trust that with this token we can have the item we desire immediately, or even items we couldnt normally have at all. luxury and lifestyle improvements. i think its the same in games. people want money to feel valuable, to have this trust, and when it doesnt. they feel neglected or deprived. in games. currency servers important roles in locking the players put of certian content, making you NEEED to play the game, just like irl money locks you out of living on hawaii in a 5* appartment
    First i would not compare real world money and game money/economy. They have some fundamental differences.

    Second - i'm trying to understand what you are saying, but If I get it right you would like for SE to make:
    - gil less freely given
    - tie gil more to time intensive activities
    - make things more expensive so if you want something like Medium house, you have to grind a lot.

    That would destroy FF XIV for me. One of the most valuable things FF XIV does is to not trying to tie player down to this game. Yoshida said several time that his philosophy is to allow people to take time off to do other stuff, games, to not force them grind.
    Right now I do have enough money to get what I really need or want, but can't spend too much. But also I don't play every day. For me, this balance is fine.
    I get that if you are dedicated player with more time, FF XIV doesn't really offer much of grind and purchase status. But this way it doesn't also alianate me from game. And (this is just my wild speculation) it makes it less attractive for gold farmers.
    (27)

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