Quote Originally Posted by HikariKurosawa View Post
??????? People don't complain about their job design in game typically, they're busy playing the game and don't want to be a buzzkill. Here is someone posting on the forums saying they don't like non-standard rotations being optimal.

That said, anyone can throw out arbitrary numbers based on feelings. Let me give it a try. I would say that 99.99% of players don't like ad hoc sam being optimal.
The numbers I threw out were arbitrary, correct. I never claimed them to be true or factual. I prefaced those numbers with the words, "I would guess" to indicate this. That being said that guess was based on my experience with other players and from what I've seen in discussions on these forums and elsewhere. It is also based on the many top logs that I've looked at all of which used the standard rotation. Virtually nobody talks about non-standard samurai gameplay. I would love to see ANY thread on this forum that complains about the existence of ad-hoc samurai that has gotten any sort of traction in favor of being against non-standard. If you don't like non-standard being slightly stronger than standard then that's great, good for you. I simply do not see this being a common complaint. Most people (again in my experience) seem to like the existence of "skill expression" as it gives them something to strive towards for mastery. In fact one of the most common complaints you will see on these forums and elsewhere, with regards to battle systems, is that square is removing most avenues of skill expression from the game. Again, if you don't like it that's great but I don't think most people agree considering the sheer quantities of recent and old threads that complain about the devs dumbing everything down in this game (surely I don't have to start pulling up 2 min meta threads.)